mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2026-05-17 14:21:08 +00:00
167 lines
5.4 KiB
C
167 lines
5.4 KiB
C
#include "gfx_dimensions.h"
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#include "game/segment2.h"
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#include "djui/djui.h"
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#include "pc/djui/djui_unicode.h"
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#include "pc_main.h"
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#include "loading.h"
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#include "pc/utils/misc.h"
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extern ALIGNED8 u8 texture_coopdx_logo[];
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struct LoadingSegment gCurrLoadingSegment = { "", 0 };
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struct LoadingScreen {
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struct DjuiBase base;
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struct DjuiImage* splashImage;
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struct DjuiText* loadingDesc;
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struct DjuiProgressBar *loadingBar;
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};
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struct LoadingScreen* sLoading = NULL;
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pthread_t gLoadingThreadId;
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pthread_mutex_t gLoadingThreadMutex = PTHREAD_MUTEX_INITIALIZER;
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bool gIsThreaded = false;
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extern Vp D_8032CF00;
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static void loading_screen_produce_one_frame(void) {
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// start frame
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gfx_start_frame();
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config_gfx_pool();
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init_render_image();
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create_dl_ortho_matrix();
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djui_gfx_displaylist_begin();
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// fix scaling issues
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gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_8032CF00));
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT - BORDER_HEIGHT);
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// clear screen
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create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 240.f, 0.f);
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create_dl_scale_matrix(MENU_MTX_NOPUSH, (GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT) / 130.f, 3.f, 1.f);
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gDPSetEnvColor(gDisplayListHead++, 0x00, 0x00, 0x00, 0xFF);
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gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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// render loading screen elements
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if (sLoading) { djui_base_render(&sLoading->base); }
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// render frame
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djui_gfx_displaylist_end();
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end_master_display_list();
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alloc_display_list(0);
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gfx_run((Gfx*) gGfxSPTask->task.t.data_ptr); // send_display_list
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display_and_vsync();
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gfx_end_frame();
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}
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static bool loading_screen_on_render(struct DjuiBase* base) {
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pthread_mutex_lock(&gLoadingThreadMutex);
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u32 windowWidth, windowHeight;
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WAPI.get_dimensions(&windowWidth, &windowHeight);
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f32 scale = djui_gfx_get_scale();
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windowWidth /= scale;
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windowHeight /= scale;
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// fill the screen
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djui_base_set_size(base, windowWidth, windowHeight);
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{
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// loading text description
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char buffer[256] = "";
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u32 length = strlen(gCurrLoadingSegment.str);
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if (length > 0) {
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if (gCurrLoadingSegment.percentage > 0) {
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snprintf(buffer, 256, "%s\n\\#c8c8c8\\%d%%", gCurrLoadingSegment.str, (u8)floor(gCurrLoadingSegment.percentage * 100));
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} else {
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snprintf(buffer, 256, "%s...", gCurrLoadingSegment.str);
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}
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sys_swap_backslashes(buffer);
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}
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djui_text_set_text(sLoading->loadingDesc, buffer);
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djui_base_set_location(&sLoading->loadingDesc->base, 0, windowHeight - 250);
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}
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// loading bar
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djui_base_set_location(&sLoading->loadingBar->base, windowWidth / 4, windowHeight - 100);
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djui_base_set_visible(&sLoading->loadingBar->base, gCurrLoadingSegment.percentage > 0 && strlen(gCurrLoadingSegment.str) > 0);
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djui_base_compute(base);
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pthread_mutex_unlock(&gLoadingThreadMutex);
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return true;
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}
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static void loading_screen_destroy(struct DjuiBase* base) {
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struct LoadingScreen* load = (struct LoadingScreen*)base;
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free(load);
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sLoading = NULL;
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}
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void render_loading_screen(void) {
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struct LoadingScreen* load = malloc(sizeof(struct LoadingScreen));
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struct DjuiBase* base = &load->base;
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djui_base_init(NULL, base, loading_screen_on_render, loading_screen_destroy);
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{
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// splash image
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struct DjuiImage* splashImage = djui_image_create(base, texture_coopdx_logo, 2048, 1024, 32);
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djui_base_set_size(&splashImage->base, 740.0f, 364.0f);
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djui_base_set_alignment(&splashImage->base, DJUI_HALIGN_CENTER, DJUI_VALIGN_CENTER);
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djui_base_set_location(&splashImage->base, 0, -100);
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load->splashImage = splashImage;
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}
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{
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// current loading stage text
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struct DjuiText *text = djui_text_create(base, "");
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djui_base_set_location_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_location(&text->base, 0, 0);
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djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&text->base, 1.0f, gDjuiFonts[0]->defaultFontScale * 4.0f);
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djui_base_set_color(&text->base, 200, 200, 200, 255);
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djui_text_set_alignment(text, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
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djui_text_set_font(text, gDjuiFonts[0]);
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djui_text_set_font_scale(text, gDjuiFonts[0]->defaultFontScale * 1.5f);
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load->loadingDesc = text;
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}
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{
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// loading bar
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struct DjuiProgressBar *progressBar = djui_progress_bar_create(base, &gCurrLoadingSegment.percentage, 0.0f, 1.0f, false);
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djui_base_set_location_type(&progressBar->base, DJUI_SVT_ABSOLUTE, DJUI_SVT_ABSOLUTE);
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djui_base_set_location(&progressBar->base, 0, 0);
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djui_base_set_visible(&progressBar->base, false);
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progressBar->base.width.value = 0.5;
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load->loadingBar = progressBar;
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}
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sLoading = load;
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// loading screen loop
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while (!gGameInited) {
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WAPI.main_loop(loading_screen_produce_one_frame);
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}
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pthread_join(gLoadingThreadId, NULL);
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// reset some things after rendering the loading screen
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reset_djui();
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alloc_display_list_reset();
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gDisplayListHead = NULL;
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djui_init();
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djui_unicode_init();
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rendering_init();
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configWindow.settings_changed = true;
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}
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