sm64coopdx/bin/custom_textures.c
2026-06-02 17:43:04 +02:00

108 lines
No EOL
3.2 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "game/ingame_menu.h"
#include "make_const_nonconst.h"
ALIGNED8 const Texture texture_hud_char_luigi_head[] = {
#include "textures/segment2/custom_luigi_head.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_toad_head[] = {
#include "textures/segment2/custom_toad_head.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_waluigi_head[] = {
#include "textures/segment2/custom_waluigi_head.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_wario_head[] = {
#include "textures/segment2/custom_wario_head.rgba16.inc.c"
};
ALIGNED8 const Texture texture_shadow_spike_ext[] = {
#include "textures/segment2/shadow_spike_custom.ia8.inc.c"
};
ALIGNED8 const Texture texture_selectionbox_back_icon[] = {
#include "textures/segment2/custom_selectionbox_back_icon.rgba16.inc.c"
};
ALIGNED8 const Texture texture_selectionbox_forward_icon[] = {
#include "textures/segment2/custom_selectionbox_forward_icon.rgba16.inc.c"
};
ALIGNED8 const Texture texture_coopdx_logo[] = {
#include "textures/segment2/custom_coopdx_logo.rgba32.inc.c"
};
ALIGNED8 const Texture texture_ping_empty[] = {
#include "textures/segment2/custom_ping_empty.rgba16.inc.c"
};
ALIGNED8 const Texture texture_ping_one[] = {
#include "textures/segment2/custom_ping_one.rgba16.inc.c"
};
ALIGNED8 const Texture texture_ping_two[] = {
#include "textures/segment2/custom_ping_two.rgba16.inc.c"
};
ALIGNED8 const Texture texture_ping_three[] = {
#include "textures/segment2/custom_ping_three.rgba16.inc.c"
};
ALIGNED8 const Texture texture_ping_four[] = {
#include "textures/segment2/custom_ping_four.rgba16.inc.c"
};
ALIGNED8 const Texture texture_ping_full[] = {
#include "textures/segment2/custom_ping_full.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone[] = {
#include "textures/segment2/custom_microphone.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_muted[] = {
#include "textures/segment2/custom_microphone_muted.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_red[] = {
#include "textures/segment2/custom_microphone_red.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_red_muted[] = {
#include "textures/segment2/custom_microphone_red_muted.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_icon[] = {
#include "textures/segment2/custom_microphone_icon.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_icon_muted[] = {
#include "textures/segment2/custom_microphone_icon_muted.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_red_icon[] = {
#include "textures/segment2/custom_microphone_red_icon.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_red_icon_muted[] = {
#include "textures/segment2/custom_microphone_red_icon_muted.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_black_icon[] = {
#include "textures/segment2/custom_microphone_black_icon.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_black_icon_muted[] = {
#include "textures/segment2/custom_microphone_black_icon_muted.rgba16.inc.c"
};
ALIGNED8 const Texture texture_microphone_warning[] = {
#include "textures/segment2/custom_microphone_warning.rgba16.inc.c"
};
ALIGNED8 const Texture texture_headphones[] = {
#include "textures/segment2/custom_headphones.rgba16.inc.c"
};