An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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Baconator2558 ce8350514c
Add HOOK_ALLOW_FORCE_WATER_ACTION (#731)
* Update constants.md

* Update constants.lua

* Update smlua_constants_autogen.c

* Update surface_terrains.h

* Update hooks.md

* Add files via upload

* Update constants.lua

* Update smlua_hooks.h

* Update smlua_constants_autogen.c

* Update constants.md

* Update mario_actions_airborne.c

* Update mario_actions_airborne.c

* Update mario_actions_stationary.c

* Update mario_actions_automatic.c

* Update mario_actions_object.c

* Update mario_actions_moving.c

* Update mario_actions_submerged.c

* Update mario_actions_airborne.c

* Update mario_actions_stationary.c

* Update mario_actions_automatic.c

* Update mario_actions_object.c

* Update mario_actions_moving.c

* Update mario_actions_submerged.c

* Update hooks.md

* Update hooks.md

* Update mario_actions_submerged.c

* Update hooks.md

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* lois (#5)

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* Fix/optimize/improve lighting engine

* Camera fixes

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>

* Update lighting_engine.c

* Update lighting_engine.c

* bart (#6)

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* Fix/optimize/improve lighting engine

* Camera fixes

* Fix small LE whoopsie

* Update CS to v1.13

* New coopnet libraries for macOS (#725)

* Fix camera issues (#726)

* Fix vanilla camera in automatic

* Correct dpad movement direction

Matches the same direction as romhack camera now

* Make Git hash only dev or debug

* Fixes

* fix some script errors in mods that pass in nil objects

technically this is the mod's fault, but this is more consistent behavior for a cheap fix

* Further fix camera (#727)

* Further fix camera

* Remove re-override

* fix scrolling textures simply not scrolling

this was caused by the duplicated vertices commit

* free stuff

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
Co-authored-by: EmeraldLockdown <86802223+EmeraldLoc@users.noreply.github.com>

* Update smlua_cobject.c

* Update mario_step.c

* Update bettercamera.inc.h

* Update camera.c

* Update smlua_cobject.h

* Update camera.c

* Add files via upload

* Update constants.lua

* Update constants.md

* Update hooks.md

* Update smlua_constants_autogen.c

* Update smlua_hooks.h

* Update smlua_hooks.h

* Update smlua_hooks.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update hooks.md

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_airborne.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_submerged.c

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
Co-authored-by: EmeraldLockdown <86802223+EmeraldLoc@users.noreply.github.com>
2025-04-07 18:47:52 -04:00
.github GitHub Actions for macOS (#696) 2025-03-10 12:24:33 +10:00
actors Fix snowman cap 2024-07-05 22:47:22 -04:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen Add HOOK_ALLOW_FORCE_WATER_ACTION (#731) 2025-04-07 18:47:52 -04:00
bin Japanese Support (#574) 2024-12-31 10:32:31 -05:00
data Revert "move models to higher priority pools if needed" 2025-04-06 13:35:40 -04:00
developer Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
docs/lua Add HOOK_ALLOW_FORCE_WATER_ACTION (#731) 2025-04-07 18:47:52 -04:00
dynos/packs/Coop Cafe Pipe Add fixed smoke to Coop Cafe Pipe DynOS Pack 2025-04-06 14:21:59 -04:00
include Fix/optimize/improve lighting engine 2025-03-28 23:06:48 -04:00
lang Add DJUI Gradients, fix version clipping and camera unlock 2025-04-05 16:07:10 -04:00
levels Make ending set level to LEVEL_ENDING 2024-12-15 20:24:00 -05:00
lib New coopnet libraries for macOS (#725) 2025-03-31 16:57:15 -04:00
mods Fixes 2025-04-01 00:04:45 -04:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:02:21 -04:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src Add HOOK_ALLOW_FORCE_WATER_ACTION (#731) 2025-04-07 18:47:52 -04:00
text extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
textures Japanese Support (#574) 2024-12-31 10:32:31 -05:00
tools fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Fixed MacOS Resource Path Location (#617) 2025-01-07 16:27:11 -05:00
assets.json DynOS Skyboxes 2023-11-06 18:37:02 -05:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile Further enhance lighting engine 2025-04-05 13:58:28 -04:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.