sm64coopdx/include/PR
PeachyPeach 07c229afdc
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Fix rendering issues with held objects (#1221)
Add a way to save and load a gfx state in display lists.
Its primary purpose is to save the gfx state before rendering a held object, then restore it later.
It fixes the issue where Mario had opaque legs with the vanish and metal caps when holding an object.
2026-05-06 07:10:59 +10:00
..
abi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
gbi.h Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718) 2025-04-12 18:19:14 -04:00
gbi_extension.h Fix rendering issues with held objects (#1221) 2026-05-06 07:10:59 +10:00
gs2dex.h
gu.h
libaudio.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
libultra.h
mbi.h
os_ai.h
os_cache.h
os_cont.h
os_eeprom.h
os_exception.h
os_internal.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_libc.h
os_message.h
os_misc.h
os_pi.h Merge in small changes. (#63) 2022-04-16 19:12:12 -07:00
os_rdp.h
os_thread.h
os_time.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_tlb.h
os_vi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sptask.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
ucode.h
ultratypes.h