sm64coopdx/docs/lua
Cooliokid956 d0cd64cb05 djui_hud_get_mouse_locked()
Adds a total of 1 function:
# `bool djui_hud_get_mouse_locked()`
Returns the DJUI mouse lock status

Tip: This won't return the true state of mouse lock, so make sure to use `get_first_person_enabled()` and `camera_config_is_mouse_look_enabled()` as well

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This also fills in some descriptions left out by Isaac in his viewport/scissor functions
2025-10-18 12:41:50 -05:00
..
examples Add bytestring packets for mods to use (#866) 2025-06-30 11:24:39 +10:00
guides Lighting engine full documentation and more improvements 2025-07-01 13:41:28 -04:00
constants.md Gfx commands to Copy Lights into Env/Prim color (#927) 2025-08-28 06:27:25 +10:00
functions-2.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-3.md djui_hud_get_mouse_locked() 2025-10-18 12:41:50 -05:00
functions-4.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-5.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-6.md Fix Texture type; add various get_name functions (#945) 2025-09-15 20:59:26 +02:00
functions-7.md Fix Texture type; add various get_name functions (#945) 2025-09-15 20:59:26 +02:00
functions.md djui_hud_get_mouse_locked() 2025-10-18 12:41:50 -05:00
globals.md Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
lua.md Add bytestring packets for mods to use (#866) 2025-06-30 11:24:39 +10:00
structs.md Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00