mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-12-08 09:02:41 +00:00
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
63 lines
2.8 KiB
C
63 lines
2.8 KiB
C
#include "pc/rom_assets.h"
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// 0x07005850 - 0x07005868
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static const Lights1 ddd_seg7_lights_07005850 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07005868 - 0x07005968
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ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07005868, 0x0048d930, 33063, 0x00005868, 256);
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// 0x07005968 - 0x07005A68
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ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07005968, 0x0048d930, 33063, 0x00005968, 256);
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// 0x07005A68 - 0x07005AF8
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ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07005A68, 0x0048d930, 33063, 0x00005a68, 144);
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// 0x07005AF8 - 0x07005C40
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static const Gfx ddd_seg7_dl_07005AF8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_0900B800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ddd_seg7_lights_07005850.l, 1),
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gsSPLight(&ddd_seg7_lights_07005850.a, 2),
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gsSPVertex(ddd_seg7_vertex_07005868, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 6, 7, 0x0, 5, 4, 6, 0x0),
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gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 8, 3, 0x0),
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gsSP2Triangles(11, 12, 8, 0x0, 2, 12, 11, 0x0),
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gsSP2Triangles( 2, 1, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ddd_seg7_vertex_07005968, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
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gsSP2Triangles( 3, 4, 1, 0x0, 5, 4, 3, 0x0),
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gsSP2Triangles( 5, 6, 4, 0x0, 7, 6, 5, 0x0),
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gsSP2Triangles( 7, 8, 6, 0x0, 9, 8, 7, 0x0),
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gsSP2Triangles( 9, 10, 8, 0x0, 11, 10, 9, 0x0),
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gsSP2Triangles(12, 13, 11, 0x0, 12, 14, 13, 0x0),
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gsSP1Triangle(15, 14, 12, 0x0),
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gsSPVertex(ddd_seg7_vertex_07005A68, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
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gsSP2Triangles( 3, 4, 1, 0x0, 5, 4, 3, 0x0),
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gsSP2Triangles( 5, 6, 4, 0x0, 7, 6, 5, 0x0),
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gsSP1Triangle( 7, 8, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07005C40 - 0x07005CB0
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const Gfx ddd_seg7_dl_07005C40[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ddd_seg7_dl_07005AF8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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