sm64coopdx/include/PR
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
..
abi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
gbi.h allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
gbi_extension.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
gs2dex.h
gu.h
libaudio.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
libultra.h
mbi.h
os_ai.h
os_cache.h
os_cont.h
os_eeprom.h
os_exception.h
os_internal.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_libc.h
os_message.h
os_misc.h
os_pi.h Merge in small changes. (#63) 2022-04-16 19:12:12 -07:00
os_rdp.h
os_thread.h
os_time.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_tlb.h
os_vi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sptask.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
ucode.h
ultratypes.h