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https://github.com/coop-deluxe/sm64coopdx.git
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* set_gfx_command part 2 * part 3 * get gfx/vtx from name; copy gfx/vtx * gfx/vtx dynamic allocation lua * gfx/vtx_new: don't take level/model/vanilla names * Clean up gbi constants * update example * Isaac review; add gfx_get_next_command and vtx_get_next_vertex * make all commands length 1; missing NULL checks
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "game/object_list_processor.h"
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}
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//
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// Update
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//
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static bool sDynosIsLevelEntry = false;
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void *DynOS_SwapCmd(void *aCmd) {
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return DynOS_Lvl_Override(aCmd);
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}
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void *DynOS_UpdateCmd(void *aCmd) {
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if (!aCmd) { return NULL; }
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static const uintptr_t sCmdLevelEntry[] = { CALL(0, lvl_init_or_update) };
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sDynosIsLevelEntry |= (((uintptr_t*)aCmd)[0] == sCmdLevelEntry[0] && ((uintptr_t*)aCmd)[1] == sCmdLevelEntry[1]);
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return DynOS_Warp_Update(aCmd, sDynosIsLevelEntry);
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}
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void DynOS_UpdateGfx() {
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DynOS_Mod_Update();
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DynOS_Tex_Update();
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}
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bool DynOS_IsTransitionActive() {
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return gWarpTransition.isActive;
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}
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//
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// Misc
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//
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static bool sDynosModShutdown = false;
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void DynOS_Mod_Update() {
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if (sDynosModShutdown) {
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sDynosModShutdown = false;
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DynOS_Actor_ModShutdown();
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DynOS_Col_ModShutdown();
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DynOS_Lvl_ModShutdown();
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DynOS_Bhv_ModShutdown();
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DynOS_MovtexQC_ModShutdown();
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DynOS_Tex_ModShutdown();
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DynOS_Gfx_ModShutdown();
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}
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}
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void DynOS_Mod_Shutdown() {
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sDynosModShutdown = true;
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}
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