sm64coopdx/autogen/lua_functions/mario_actions_submerged.c
MysterD 8f3ca4c6ea Lua stuff
Added HOOK_BEFORE_MARIO_UPDATE
Added support for Vec3f/Vec3s in autogenerated lua functions
Added more lua functions from mario_actions_submerged.c, and thread6.c
Renamed animation-related fields in CObject wrappers
Moved coss and sins to wrapper

Extended Moveset:
  Fixed rolling angle bug
  Added rumble calls
  Set facing direction when spinning
  Added ledge parkour
  Corrected ground pound animation
2022-01-20 19:04:34 -08:00

6 lines
356 B
C

void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);
u32 perform_water_step(struct MarioState *m);
u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);
s32 mario_execute_submerged_action(struct MarioState *m);
void float_surface_gfx(struct MarioState *m);
void apply_water_current(struct MarioState *m, Vec3f step);