..
behavior_script.c
Expose some behavior_script.h functions to Lua
2024-06-23 19:30:38 -04:00
behavior_script.h
Expose some behavior_script.h functions to Lua
2024-06-23 19:30:38 -04:00
extended_bounds.h
Adjust extended bounds values
2022-04-16 21:34:49 -07:00
geo_layout.c
Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED
2023-10-26 16:09:36 -07:00
geo_layout.h
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
graph_node.c
Massively improve "Global Player Models" option
2024-03-17 20:58:38 -04:00
graph_node.h
Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED
2023-10-26 16:09:36 -07:00
graph_node_manager.c
Massively improve "Global Player Models" option
2024-03-17 20:58:38 -04:00
level_script.c
Fix red coins, secrets, goomba triplet macros, and count_objects_with_behavior
2024-06-13 20:33:47 -04:00
level_script.h
Make envfx use dynamic memory
2023-05-12 21:30:16 -07:00
math_util.c
Optimization of mtxf_lookat() ( #377 )
2024-10-24 07:17:29 +10:00
math_util.h
Fix windows compilation by undefining min and max when defined via minwindef.h (already in main) ( #378 )
2024-10-18 15:23:36 +10:00
surface_collision.c
Add collision_find_surface_on_ray_precision
2024-06-16 10:45:55 -04:00
surface_collision.h
Add collision_find_surface_on_ray_precision
2024-06-16 10:45:55 -04:00
surface_load.c
add a way for mods to get dynamic surfaces that belong to specific objects ( #59 )
2024-06-06 17:24:28 +10:00
surface_load.h
add a way for mods to get dynamic surfaces that belong to specific objects ( #59 )
2024-06-06 17:24:28 +10:00