An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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EmeraldLockdown d750fee179
Resolve issue with windows compilation due to use of strcasestr (#1246)
Fixes issue introduced by bb142d5769 because someone didn't check the C standard to verify it was ok to use (it was me).

`strcasestr` is not apart of the C standard and is a GNU extension. Windows does not play well with this. The solution was to define a quite simple custom function partially based on the glibc implementation. Function should be reviewed.
2026-05-16 15:00:12 +10:00
.github Unify renderers into one build, add renderer selectionbox (#1218) 2026-05-09 19:46:29 -04:00
actors Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen much further draw distance option (#1240) 2026-05-16 11:13:02 +10:00
bin Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
data Unify renderers into one build, add renderer selectionbox (#1218) 2026-05-09 19:46:29 -04:00
developer Unify renderers into one build, add renderer selectionbox (#1218) 2026-05-09 19:46:29 -04:00
docs much further draw distance option (#1240) 2026-05-16 11:13:02 +10:00
dynos/packs Introduce this new pack in a more proper reviewable manner (#1192) 2026-04-21 23:41:44 -04:00
include Fix rendering issues with held objects (#1221) 2026-05-06 07:10:59 +10:00
lang Add searchbox, add it to mod panel and dynos panel (#1129) 2026-05-16 12:14:56 +10:00
levels Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
lib Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
mods Day Night Cycle DX v2.5.2 2026-05-06 16:02:24 -04:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add version info (Windows) + Smart update checker (#1069) 2026-05-01 22:05:42 -04:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src Resolve issue with windows compilation due to use of strcasestr (#1246) 2026-05-16 15:00:12 +10:00
text Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
textures more font adjustments (#1211) 2026-04-29 21:21:27 -04:00
tools Unify renderers into one build, add renderer selectionbox (#1218) 2026-05-09 19:46:29 -04:00
updater Update libs (#1234) 2026-05-11 07:34:35 -04:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Add an auto updater (#1231) 2026-05-10 22:46:35 -04:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Auto updater improvements 2026-05-10 23:48:10 -04:00
Makefile.split
README.md Add Community section with Discord link 2026-05-05 09:35:01 +10:00
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Documentation

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation. If you want to contribute to the repo, you can view the C documentation here.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.

Community

We have an official Discord server open to the public here.