sm64coopdx/levels/bbh/areas/1/31/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

379 lines
16 KiB
C

#include "pc/rom_assets.h"
// 0x070177F8 - 0x07017810
static const Lights1 bbh_seg7_lights_070177F8 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07017810 - 0x07017828
static const Lights1 bbh_seg7_lights_07017810 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x07017828 - 0x07017918
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017828, 0x00371c40, 68724, 0x00017828, 240);
// 0x07017918 - 0x07017A08
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017918, 0x00371c40, 68724, 0x00017918, 240);
// 0x07017A08 - 0x07017AE8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017A08, 0x00371c40, 68724, 0x00017a08, 224);
// 0x07017AE8 - 0x07017BE8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017AE8, 0x00371c40, 68724, 0x00017ae8, 256);
// 0x07017BE8 - 0x07017CC8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017BE8, 0x00371c40, 68724, 0x00017be8, 224);
// 0x07017CC8 - 0x07017DB8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017CC8, 0x00371c40, 68724, 0x00017cc8, 240);
// 0x07017DB8 - 0x07017E68
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017DB8, 0x00371c40, 68724, 0x00017db8, 176);
// 0x07017E68 - 0x07017F48
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017E68, 0x00371c40, 68724, 0x00017e68, 224);
// 0x07017F48 - 0x07018028
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07017F48, 0x00371c40, 68724, 0x00017f48, 224);
// 0x07018028 - 0x07018128
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018028, 0x00371c40, 68724, 0x00018028, 256);
// 0x07018128 - 0x070181A8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018128, 0x00371c40, 68724, 0x00018128, 128);
// 0x070181A8 - 0x07018298
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070181A8, 0x00371c40, 68724, 0x000181a8, 240);
// 0x07018298 - 0x07018378
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018298, 0x00371c40, 68724, 0x00018298, 224);
// 0x07018378 - 0x07018468
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018378, 0x00371c40, 68724, 0x00018378, 240);
// 0x07018468 - 0x07018558
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018468, 0x00371c40, 68724, 0x00018468, 240);
// 0x07018558 - 0x07018648
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018558, 0x00371c40, 68724, 0x00018558, 240);
// 0x07018648 - 0x07018748
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018648, 0x00371c40, 68724, 0x00018648, 256);
// 0x07018748 - 0x07018838
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018748, 0x00371c40, 68724, 0x00018748, 240);
// 0x07018838 - 0x07018918
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018838, 0x00371c40, 68724, 0x00018838, 224);
// 0x07018918 - 0x070189F8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018918, 0x00371c40, 68724, 0x00018918, 224);
// 0x070189F8 - 0x07018AD8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070189F8, 0x00371c40, 68724, 0x000189f8, 224);
// 0x07018AD8 - 0x07018B88
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018AD8, 0x00371c40, 68724, 0x00018ad8, 176);
// 0x07018B88 - 0x07018C48
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018B88, 0x00371c40, 68724, 0x00018b88, 192);
// 0x07018C48 - 0x07018D48
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018C48, 0x00371c40, 68724, 0x00018c48, 256);
// 0x07018D48 - 0x07018E38
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018D48, 0x00371c40, 68724, 0x00018d48, 240);
// 0x07018E38 - 0x07018F38
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018E38, 0x00371c40, 68724, 0x00018e38, 256);
// 0x07018F38 - 0x07019038
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07018F38, 0x00371c40, 68724, 0x00018f38, 256);
// 0x07019038 - 0x07019138
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07019038, 0x00371c40, 68724, 0x00019038, 256);
// 0x07019138 - 0x07019228
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07019138, 0x00371c40, 68724, 0x00019138, 240);
// 0x07019228 - 0x070192E8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07019228, 0x00371c40, 68724, 0x00019228, 192);
// 0x070192E8 - 0x070193E8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070192E8, 0x00371c40, 68724, 0x000192e8, 256);
// 0x070193E8 - 0x07019488
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070193E8, 0x00371c40, 68724, 0x000193e8, 160);
// 0x07019488 - 0x07019508
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07019488, 0x00371c40, 68724, 0x00019488, 128);
// 0x07019508 - 0x070195A8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07019508, 0x00371c40, 68724, 0x00019508, 160);
// 0x070195A8 - 0x07019728
static const Gfx bbh_seg7_dl_070195A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_070177F8.l, 1),
gsSPLight(&bbh_seg7_lights_070177F8.a, 2),
gsSPVertex(bbh_seg7_vertex_07017828, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07017918, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 3, 4, 1, 0x0, 4, 5, 1, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 6, 9, 10, 0x0, 6, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07017A08, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 3, 5, 7, 0x0),
gsSP2Triangles( 8, 5, 9, 0x0, 8, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_07017AE8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 4, 0, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 11, 12, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07017BE8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x07019728 - 0x070197B8
static const Gfx bbh_seg7_dl_07019728[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07017CC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bbh_seg7_vertex_07017DB8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP1Triangle( 0, 2, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x070197B8 - 0x070198C8
static const Gfx bbh_seg7_dl_070197B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07017E68, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(bbh_seg7_vertex_07017F48, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 2, 5, 0, 0x0),
gsSP2Triangles( 2, 6, 5, 0x0, 2, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_07018028, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 4, 6, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07018128, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x070198C8 - 0x07019B80
static const Gfx bbh_seg7_dl_070198C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_070181A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07018298, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_07018378, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(bbh_seg7_vertex_07018468, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bbh_seg7_vertex_07018558, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(bbh_seg7_vertex_07018648, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP2Triangles(14, 15, 10, 0x0, 14, 10, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_07018748, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bbh_seg7_vertex_07018838, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_07018918, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 0, 9, 1, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(bbh_seg7_vertex_070189F8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(bbh_seg7_vertex_07018AD8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP1Triangle( 7, 9, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x07019B80 - 0x07019BD8
static const Gfx bbh_seg7_dl_07019B80[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07018B88, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x07019BD8 - 0x07019DD0
static const Gfx bbh_seg7_dl_07019BD8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07018C48, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07018D48, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bbh_seg7_vertex_07018E38, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07018F38, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07019038, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
gsSP2Triangles( 7, 6, 2, 0x0, 7, 2, 1, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(14, 11, 13, 0x0, 14, 13, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07019138, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles( 9, 7, 4, 0x0, 8, 10, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07019228, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 9, 10, 4, 0x0, 4, 6, 11, 0x0),
gsSP1Triangle( 9, 4, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x07019DD0 - 0x07019E60
static const Gfx bbh_seg7_dl_07019DD0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_070192E8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 5, 7, 3, 0x0),
gsSP2Triangles( 3, 8, 6, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_070193E8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 3, 9, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x07019E60 - 0x07019EA8
static const Gfx bbh_seg7_dl_07019E60[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09009000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07019488, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07019EA8 - 0x07019EF8
static const Gfx bbh_seg7_dl_07019EA8[] = {
gsSPLight(&bbh_seg7_lights_07017810.l, 1),
gsSPLight(&bbh_seg7_lights_07017810.a, 2),
gsSPVertex(bbh_seg7_vertex_07019508, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 1, 5, 0x0, 6, 7, 2, 0x0),
gsSP2Triangles( 4, 5, 8, 0x0, 6, 9, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07019EF8 - 0x0701A008
const Gfx bbh_seg7_dl_07019EF8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_070195A8),
gsSPDisplayList(bbh_seg7_dl_07019728),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_070197B8),
gsSPDisplayList(bbh_seg7_dl_070198C8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07019B80),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07019BD8),
gsSPDisplayList(bbh_seg7_dl_07019DD0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07019E60),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(bbh_seg7_dl_07019EA8),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};