sm64coopdx/levels/castle_inside/areas/1/19/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

104 lines
4.8 KiB
C

#include "pc/rom_assets.h"
// 0x07036E68 - 0x07036E80
static const Lights1 inside_castle_seg7_lights_07036E68 = gdSPDefLights1(
0xcc, 0xcc, 0xcc,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07036E80 - 0x07036F70
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07036E80, 0x00396340, 232834, 0x00036e80, 240);
// 0x07036F70 - 0x07037060
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07036F70, 0x00396340, 232834, 0x00036f70, 240);
// 0x07037060 - 0x07037150
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037060, 0x00396340, 232834, 0x00037060, 240);
// 0x07037150 - 0x07037240
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037150, 0x00396340, 232834, 0x00037150, 240);
// 0x07037240 - 0x07037320
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037240, 0x00396340, 232834, 0x00037240, 224);
// 0x07037320 - 0x07037420
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037320, 0x00396340, 232834, 0x00037320, 256);
// 0x07037420 - 0x07037520
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037420, 0x00396340, 232834, 0x00037420, 256);
// 0x07037520 - 0x07037620
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037520, 0x00396340, 232834, 0x00037520, 256);
// 0x07037620 - 0x07037710
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037620, 0x00396340, 232834, 0x00037620, 240);
// 0x07037710 - 0x07037988
static const Gfx inside_castle_seg7_dl_07037710[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_07036E68.l, 1),
gsSPLight(&inside_castle_seg7_lights_07036E68.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07036E80, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07036F70, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07037060, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07037150, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07037240, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(10, 9, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07037320, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07037420, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07037520, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07037620, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 6, 10, 11, 0x0, 12, 9, 13, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 7, 9, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x07037988 - 0x070379F8
const Gfx inside_castle_seg7_dl_07037988[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07037710),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};