sm64coopdx/levels/castle_inside/areas/1/21/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

38 lines
1.4 KiB
C

#include "pc/rom_assets.h"
// 0x07037C58 - 0x07037C70
static const Lights1 inside_castle_seg7_lights_07037C58 = gdSPDefLights1(
0x37, 0x37, 0x37,
0xdd, 0xdd, 0xdd, 0x28, 0x28, 0x28
);
// 0x07037C70 - 0x07037D70
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037C70, 0x00396340, 232834, 0x00037c70, 256);
// 0x07037D70 - 0x07037DE8
static const Gfx inside_castle_seg7_dl_07037D70[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_07037C58.l, 1),
gsSPLight(&inside_castle_seg7_lights_07037C58.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07037C70, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07037DE8 - 0x07037E38
const Gfx inside_castle_seg7_dl_07037DE8[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetEnvColor(255, 255, 255, 100),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPDisplayList(inside_castle_seg7_dl_07037D70),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};