mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
#include "pc/rom_assets.h"
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// 0x07037C58 - 0x07037C70
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static const Lights1 inside_castle_seg7_lights_07037C58 = gdSPDefLights1(
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0x37, 0x37, 0x37,
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0xdd, 0xdd, 0xdd, 0x28, 0x28, 0x28
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);
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// 0x07037C70 - 0x07037D70
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07037C70, 0x00396340, 232834, 0x00037c70, 256);
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// 0x07037D70 - 0x07037DE8
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static const Gfx inside_castle_seg7_dl_07037D70[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900B000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_lights_07037C58.l, 1),
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gsSPLight(&inside_castle_seg7_lights_07037C58.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_07037C70, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07037DE8 - 0x07037E38
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const Gfx inside_castle_seg7_dl_07037DE8[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetEnvColor(255, 255, 255, 100),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPDisplayList(inside_castle_seg7_dl_07037D70),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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