sm64coopdx/levels/castle_inside/areas/2/6/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

35 lines
1.4 KiB
C

#include "pc/rom_assets.h"
// 0x0704A1B8 - 0x0704A1D0
static const Lights1 inside_castle_seg7_lights_0704A1B8 = gdSPDefLights1(
0x3d, 0x3d, 0x3f,
0xf5, 0xf5, 0xff, 0x28, 0x28, 0x28
);
// 0x0704A1D0 - 0x0704A290
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704A1D0, 0x00396340, 232834, 0x0004a1d0, 192);
// 0x0704A290 - 0x0704A2E0
static const Gfx inside_castle_seg7_dl_0704A290[] = {
gsSPLight(&inside_castle_seg7_lights_0704A1B8.l, 1),
gsSPLight(&inside_castle_seg7_lights_0704A1B8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0704A1D0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0704A2E0 - 0x0704A368
const Gfx inside_castle_seg7_dl_0704A2E0[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPLoadTextureBlock(inside_castle_seg7_texture_0700A000, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPDisplayList(inside_castle_seg7_dl_0704A290),
gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};