sm64coopdx/src/game
2024-07-05 22:47:22 -04:00
..
behaviors Fix snowman cap 2024-07-05 22:47:22 -04:00
area.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
area.h
behavior_actions.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
behavior_actions.h Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
bettercamera.h sm64coopdx 2023-10-30 01:03:36 -04:00
bettercamera.inc.h Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
camera.c Improve first person camera 2024-07-03 22:00:05 -04:00
camera.h Misc fixes and changes 2024-06-26 18:51:11 -04:00
characters.c Remove Waluigi anims 2024-07-01 18:32:27 -04:00
characters.h Character anim cleanup: take 2 (#63) 2024-06-09 16:17:33 +10:00
debug.c
debug.h
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h
decompress.h
display.h
envfx_bubbles.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
envfx_bubbles.h
envfx_snow.c
envfx_snow.h Add ENVFX_MODE_NO_OVERRIDE constant 2024-03-04 19:26:44 -05:00
first_person_cam.c Minor improvements to first person camera 2024-07-05 18:57:45 -04:00
first_person_cam.h Revert "Rework First Person FOV" 2023-12-18 14:27:48 -05:00
game_init.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
game_init.h remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
geo_misc.c This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
geo_misc.h
hardcoded.c Add gLevelValues.jrbDarkenSkybox 2024-06-21 22:57:44 -04:00
hardcoded.h Add gLevelValues.jrbDarkenSkybox 2024-06-21 22:57:44 -04:00
hud.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
hud.h Remove Forced 4:3 2024-06-01 13:12:01 -04:00
ingame_menu.c Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
ingame_menu.h Remove crash-prone mod menu force unpause feature 2024-06-09 10:32:43 -04:00
interaction.c make Lua calls to interaction functions call interaction hooks (#52) 2024-06-07 19:14:33 -04:00
interaction.h Expose should_push_or_pull_door() 2024-06-30 20:15:12 -04:00
level_geo.c
level_geo.h
level_info.c give Lua mods some more control over dialog boxes (#19) 2024-05-06 17:51:28 +10:00
level_info.h Post rom extractor changes 2024-03-23 17:03:52 -04:00
level_update.c Fix pressed_pause 2024-07-05 19:46:09 -04:00
level_update.h Wake up player if sleeping on the player menu 2024-06-27 16:52:55 -04:00
macro_presets.c
macro_special_objects.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
macro_special_objects.h
main.c
main.h
mario.c Misc fixes and changes 2024-06-26 18:51:11 -04:00
mario.h reset mario state on player disconnect (#44) 2024-05-14 10:12:20 +10:00
mario_actions_airborne.c Remove first person checks from update flying pitch 2023-12-23 13:05:12 -05:00
mario_actions_airborne.h
mario_actions_automatic.c
mario_actions_automatic.h
mario_actions_cutscene.c Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
mario_actions_cutscene.h
mario_actions_moving.c Bouncy Level Bounds server option 2023-11-13 08:27:20 -05:00
mario_actions_moving.h
mario_actions_object.c
mario_actions_object.h
mario_actions_stationary.c Wake up player if sleeping on the player menu 2024-06-27 16:52:55 -04:00
mario_actions_stationary.h
mario_actions_submerged.c
mario_actions_submerged.h
mario_misc.c Make each Mario blink 1 cycle ahead of the last (unsynced blinking) 2024-03-17 21:20:42 -04:00
mario_misc.h
mario_step.c Rename HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED to HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED 2024-06-12 09:42:43 -04:00
mario_step.h
memory.c remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
memory.h remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
moving_texture.c
moving_texture.h
obj_behaviors.c
obj_behaviors.h
obj_behaviors_2.c
obj_behaviors_2.h Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
object_collision.c Make player hitboxes a bit bigger 2024-06-27 07:40:50 -04:00
object_collision.h
object_helpers.c Make free cam trees good again 2024-07-03 22:00:27 -04:00
object_helpers.h Massively improve "Global Player Models" option 2024-03-17 20:58:38 -04:00
object_list_processor.c Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
object_list_processor.h Add OBJ_LIST_EXT in place of OBJ_LIST_UNUSED_1 2024-03-04 20:09:53 -05:00
paintings.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
paintings.h
platform_displacement.c
platform_displacement.h
player_palette.c Whoops 2024-06-24 11:25:54 -04:00
player_palette.h Change METAL back to CAP 2024-07-05 22:46:16 -04:00
print.c
print.h
profiler.c
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Minor improvements to first person camera 2024-07-05 18:57:45 -04:00
rendering_graph_node.h
rng_position.c made rng positions more random (#33) 2024-05-09 23:24:03 +10:00
rng_position.h
rumble_init.c DJUI fixes and changes 2024-06-26 18:51:11 -04:00
rumble_init.h
save_file.c Fix macOS compilation 2024-03-15 21:44:16 -04:00
save_file.h
screen_transition.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
screen_transition.h
scroll_targets.c fix scrolling texture interp integer overflow (#72) 2024-06-21 21:06:29 -04:00
scroll_targets.h interpolate scrolling textures (#30) 2024-05-13 19:37:29 -04:00
segment2.h
segment7.h
shadow.c
shadow.h
skybox.c Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
skybox.h Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
sound_init.c Add gLevelValues.infiniteStairsRequirement and gBehaviorValues.CourtyardBoosRequirement 2024-06-14 10:37:14 -04:00
sound_init.h
spawn_object.c add a way for mods to get dynamic surfaces that belong to specific objects (#59) 2024-06-06 17:24:28 +10:00
spawn_object.h
spawn_sound.c
spawn_sound.h