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behaviors
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Fix snowman cap
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2024-07-05 22:47:22 -04:00 |
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area.c
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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area.h
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behavior_actions.c
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Shorten include paths by removing unnecessary "src/"
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2024-04-17 17:28:38 -04:00 |
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behavior_actions.h
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Properly sync BITS ferris wheel platforms
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2024-06-13 20:33:47 -04:00 |
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bettercamera.h
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sm64coopdx
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2023-10-30 01:03:36 -04:00 |
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bettercamera.inc.h
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Fix headless compilation and do some formatting
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2024-06-30 20:55:47 -04:00 |
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camera.c
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Improve first person camera
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2024-07-03 22:00:05 -04:00 |
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camera.h
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Misc fixes and changes
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2024-06-26 18:51:11 -04:00 |
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characters.c
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Remove Waluigi anims
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2024-07-01 18:32:27 -04:00 |
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characters.h
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Character anim cleanup: take 2 (#63)
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2024-06-09 16:17:33 +10:00 |
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debug.c
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debug.h
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debug_course.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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debug_course.h
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decompress.h
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display.h
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envfx_bubbles.c
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extract assets from rom at runtime (#4)
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2024-03-23 16:11:30 -04:00 |
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envfx_bubbles.h
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envfx_snow.c
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envfx_snow.h
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Add ENVFX_MODE_NO_OVERRIDE constant
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2024-03-04 19:26:44 -05:00 |
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first_person_cam.c
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Minor improvements to first person camera
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2024-07-05 18:57:45 -04:00 |
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first_person_cam.h
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Revert "Rework First Person FOV"
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2023-12-18 14:27:48 -05:00 |
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game_init.c
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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game_init.h
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remove animation dma tables, and provide mods more access to mario animations (#47)
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2024-05-21 21:17:30 +10:00 |
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geo_misc.c
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This adds gLevelValues.wingCapLookUpReq to lua. (#271)
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2023-02-18 16:04:22 -05:00 |
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geo_misc.h
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hardcoded.c
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Add gLevelValues.jrbDarkenSkybox
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2024-06-21 22:57:44 -04:00 |
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hardcoded.h
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Add gLevelValues.jrbDarkenSkybox
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2024-06-21 22:57:44 -04:00 |
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hud.c
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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hud.h
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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ingame_menu.c
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Fix headless compilation and do some formatting
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2024-06-30 20:55:47 -04:00 |
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ingame_menu.h
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Remove crash-prone mod menu force unpause feature
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2024-06-09 10:32:43 -04:00 |
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interaction.c
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make Lua calls to interaction functions call interaction hooks (#52)
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2024-06-07 19:14:33 -04:00 |
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interaction.h
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Expose should_push_or_pull_door()
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2024-06-30 20:15:12 -04:00 |
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level_geo.c
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level_geo.h
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level_info.c
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give Lua mods some more control over dialog boxes (#19)
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2024-05-06 17:51:28 +10:00 |
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level_info.h
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Post rom extractor changes
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2024-03-23 17:03:52 -04:00 |
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level_update.c
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Fix pressed_pause
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2024-07-05 19:46:09 -04:00 |
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level_update.h
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Wake up player if sleeping on the player menu
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2024-06-27 16:52:55 -04:00 |
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macro_presets.c
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macro_special_objects.c
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Shorten include paths by removing unnecessary "src/"
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2024-04-17 17:28:38 -04:00 |
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macro_special_objects.h
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main.c
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main.h
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mario.c
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Misc fixes and changes
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2024-06-26 18:51:11 -04:00 |
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mario.h
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reset mario state on player disconnect (#44)
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2024-05-14 10:12:20 +10:00 |
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mario_actions_airborne.c
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Remove first person checks from update flying pitch
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2023-12-23 13:05:12 -05:00 |
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mario_actions_airborne.h
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mario_actions_automatic.c
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mario_actions_automatic.h
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mario_actions_cutscene.c
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Fix headless compilation and do some formatting
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2024-06-30 20:55:47 -04:00 |
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mario_actions_cutscene.h
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mario_actions_moving.c
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Bouncy Level Bounds server option
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2023-11-13 08:27:20 -05:00 |
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mario_actions_moving.h
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mario_actions_object.c
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mario_actions_object.h
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mario_actions_stationary.c
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Wake up player if sleeping on the player menu
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2024-06-27 16:52:55 -04:00 |
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mario_actions_stationary.h
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mario_actions_submerged.c
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mario_actions_submerged.h
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mario_misc.c
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Make each Mario blink 1 cycle ahead of the last (unsynced blinking)
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2024-03-17 21:20:42 -04:00 |
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mario_misc.h
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mario_step.c
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Rename HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED to HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED
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2024-06-12 09:42:43 -04:00 |
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mario_step.h
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memory.c
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remove animation dma tables, and provide mods more access to mario animations (#47)
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2024-05-21 21:17:30 +10:00 |
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memory.h
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remove animation dma tables, and provide mods more access to mario animations (#47)
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2024-05-21 21:17:30 +10:00 |
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moving_texture.c
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moving_texture.h
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obj_behaviors.c
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obj_behaviors.h
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obj_behaviors_2.c
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obj_behaviors_2.h
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Properly sync BITS ferris wheel platforms
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2024-06-13 20:33:47 -04:00 |
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object_collision.c
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Make player hitboxes a bit bigger
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2024-06-27 07:40:50 -04:00 |
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object_collision.h
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object_helpers.c
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Make free cam trees good again
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2024-07-03 22:00:27 -04:00 |
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object_helpers.h
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Massively improve "Global Player Models" option
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2024-03-17 20:58:38 -04:00 |
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object_list_processor.c
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Palette system overhaul and preset rewrite
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2024-05-21 17:09:59 -04:00 |
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object_list_processor.h
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Add OBJ_LIST_EXT in place of OBJ_LIST_UNUSED_1
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2024-03-04 20:09:53 -05:00 |
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paintings.c
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Shorten include paths by removing unnecessary "src/"
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2024-04-17 17:28:38 -04:00 |
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paintings.h
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platform_displacement.c
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platform_displacement.h
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player_palette.c
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Whoops
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2024-06-24 11:25:54 -04:00 |
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player_palette.h
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Change METAL back to CAP
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2024-07-05 22:46:16 -04:00 |
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print.c
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print.h
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profiler.c
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profiler.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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rendering_graph_node.c
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Minor improvements to first person camera
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2024-07-05 18:57:45 -04:00 |
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rendering_graph_node.h
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rng_position.c
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made rng positions more random (#33)
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2024-05-09 23:24:03 +10:00 |
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rng_position.h
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rumble_init.c
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DJUI fixes and changes
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2024-06-26 18:51:11 -04:00 |
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rumble_init.h
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save_file.c
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Fix macOS compilation
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2024-03-15 21:44:16 -04:00 |
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save_file.h
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screen_transition.c
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Remove Forced 4:3
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2024-06-01 13:12:01 -04:00 |
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screen_transition.h
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scroll_targets.c
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fix scrolling texture interp integer overflow (#72)
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2024-06-21 21:06:29 -04:00 |
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scroll_targets.h
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interpolate scrolling textures (#30)
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2024-05-13 19:37:29 -04:00 |
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segment2.h
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segment7.h
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shadow.c
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shadow.h
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skybox.c
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Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
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2024-06-21 23:26:13 -04:00 |
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skybox.h
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Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
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2024-06-21 23:26:13 -04:00 |
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sound_init.c
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Add gLevelValues.infiniteStairsRequirement and gBehaviorValues.CourtyardBoosRequirement
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2024-06-14 10:37:14 -04:00 |
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sound_init.h
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spawn_object.c
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add a way for mods to get dynamic surfaces that belong to specific objects (#59)
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2024-06-06 17:24:28 +10:00 |
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spawn_object.h
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spawn_sound.c
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spawn_sound.h
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