sm64coopdx/src/game
2024-07-05 22:47:22 -04:00
..
behaviors Fix snowman cap 2024-07-05 22:47:22 -04:00
area.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
area.h
behavior_actions.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
behavior_actions.h Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
bettercamera.h
bettercamera.inc.h Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
camera.c Improve first person camera 2024-07-03 22:00:05 -04:00
camera.h Misc fixes and changes 2024-06-26 18:51:11 -04:00
characters.c Remove Waluigi anims 2024-07-01 18:32:27 -04:00
characters.h Character anim cleanup: take 2 (#63) 2024-06-09 16:17:33 +10:00
debug.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug.h
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
envfx_bubbles.h
envfx_snow.c
envfx_snow.h
first_person_cam.c Minor improvements to first person camera 2024-07-05 18:57:45 -04:00
first_person_cam.h
game_init.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
game_init.h remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
geo_misc.c
geo_misc.h
hardcoded.c Add gLevelValues.jrbDarkenSkybox 2024-06-21 22:57:44 -04:00
hardcoded.h Add gLevelValues.jrbDarkenSkybox 2024-06-21 22:57:44 -04:00
hud.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
hud.h Remove Forced 4:3 2024-06-01 13:12:01 -04:00
ingame_menu.c Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
ingame_menu.h Remove crash-prone mod menu force unpause feature 2024-06-09 10:32:43 -04:00
interaction.c make Lua calls to interaction functions call interaction hooks (#52) 2024-06-07 19:14:33 -04:00
interaction.h Expose should_push_or_pull_door() 2024-06-30 20:15:12 -04:00
level_geo.c
level_geo.h
level_info.c give Lua mods some more control over dialog boxes (#19) 2024-05-06 17:51:28 +10:00
level_info.h Post rom extractor changes 2024-03-23 17:03:52 -04:00
level_update.c Fix pressed_pause 2024-07-05 19:46:09 -04:00
level_update.h Wake up player if sleeping on the player menu 2024-06-27 16:52:55 -04:00
macro_presets.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
macro_special_objects.h
main.c
main.h
mario.c Misc fixes and changes 2024-06-26 18:51:11 -04:00
mario.h reset mario state on player disconnect (#44) 2024-05-14 10:12:20 +10:00
mario_actions_airborne.c Remove first person checks from update flying pitch 2023-12-23 13:05:12 -05:00
mario_actions_airborne.h
mario_actions_automatic.c Made sure to update 'statusForCamera' whenever we soft_reset_camera() 2023-11-08 19:50:55 -05:00
mario_actions_automatic.h
mario_actions_cutscene.c Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
mario_actions_cutscene.h
mario_actions_moving.c
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Wake up player if sleeping on the player menu 2024-06-27 16:52:55 -04:00
mario_actions_stationary.h
mario_actions_submerged.c
mario_actions_submerged.h
mario_misc.c Make each Mario blink 1 cycle ahead of the last (unsynced blinking) 2024-03-17 21:20:42 -04:00
mario_misc.h
mario_step.c Rename HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED to HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED 2024-06-12 09:42:43 -04:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
memory.h remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
moving_texture.c
moving_texture.h
obj_behaviors.c
obj_behaviors.h
obj_behaviors_2.c
obj_behaviors_2.h Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
object_collision.c Make player hitboxes a bit bigger 2024-06-27 07:40:50 -04:00
object_collision.h
object_helpers.c Make free cam trees good again 2024-07-03 22:00:27 -04:00
object_helpers.h
object_list_processor.c Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
object_list_processor.h
paintings.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
paintings.h
platform_displacement.c
platform_displacement.h
player_palette.c Whoops 2024-06-24 11:25:54 -04:00
player_palette.h Change METAL back to CAP 2024-07-05 22:46:16 -04:00
print.c
print.h
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h
rendering_graph_node.c Minor improvements to first person camera 2024-07-05 18:57:45 -04:00
rendering_graph_node.h
rng_position.c made rng positions more random (#33) 2024-05-09 23:24:03 +10:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rumble_init.c DJUI fixes and changes 2024-06-26 18:51:11 -04:00
rumble_init.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
save_file.c
save_file.h
screen_transition.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
screen_transition.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
scroll_targets.c fix scrolling texture interp integer overflow (#72) 2024-06-21 21:06:29 -04:00
scroll_targets.h interpolate scrolling textures (#30) 2024-05-13 19:37:29 -04:00
segment2.h
segment7.h
shadow.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
shadow.h Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
skybox.c Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
skybox.h Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
sound_init.c Add gLevelValues.infiniteStairsRequirement and gBehaviorValues.CourtyardBoosRequirement 2024-06-14 10:37:14 -04:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c add a way for mods to get dynamic surfaces that belong to specific objects (#59) 2024-06-06 17:24:28 +10:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c
spawn_sound.h