| .. |
|
behaviors
|
Fix snowman cap
|
2024-07-05 22:47:22 -04:00 |
|
area.c
|
Remove Forced 4:3
|
2024-06-01 13:12:01 -04:00 |
|
area.h
|
|
|
|
behavior_actions.c
|
Shorten include paths by removing unnecessary "src/"
|
2024-04-17 17:28:38 -04:00 |
|
behavior_actions.h
|
Properly sync BITS ferris wheel platforms
|
2024-06-13 20:33:47 -04:00 |
|
bettercamera.h
|
|
|
|
bettercamera.inc.h
|
Fix headless compilation and do some formatting
|
2024-06-30 20:55:47 -04:00 |
|
camera.c
|
Improve first person camera
|
2024-07-03 22:00:05 -04:00 |
|
camera.h
|
Misc fixes and changes
|
2024-06-26 18:51:11 -04:00 |
|
characters.c
|
Remove Waluigi anims
|
2024-07-01 18:32:27 -04:00 |
|
characters.h
|
Character anim cleanup: take 2 (#63)
|
2024-06-09 16:17:33 +10:00 |
|
debug.c
|
Fix collision bugs setting now allows for non-axis-aligned walls to be correct
|
2022-06-01 01:00:00 -07:00 |
|
debug.h
|
|
|
|
debug_course.c
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
|
debug_course.h
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
|
decompress.h
|
|
|
|
display.h
|
bump gfx pool size
|
2020-07-07 15:21:14 +03:00 |
|
envfx_bubbles.c
|
extract assets from rom at runtime (#4)
|
2024-03-23 16:11:30 -04:00 |
|
envfx_bubbles.h
|
|
|
|
envfx_snow.c
|
|
|
|
envfx_snow.h
|
|
|
|
first_person_cam.c
|
Minor improvements to first person camera
|
2024-07-05 18:57:45 -04:00 |
|
first_person_cam.h
|
|
|
|
game_init.c
|
Remove Forced 4:3
|
2024-06-01 13:12:01 -04:00 |
|
game_init.h
|
remove animation dma tables, and provide mods more access to mario animations (#47)
|
2024-05-21 21:17:30 +10:00 |
|
geo_misc.c
|
|
|
|
geo_misc.h
|
|
|
|
hardcoded.c
|
Add gLevelValues.jrbDarkenSkybox
|
2024-06-21 22:57:44 -04:00 |
|
hardcoded.h
|
Add gLevelValues.jrbDarkenSkybox
|
2024-06-21 22:57:44 -04:00 |
|
hud.c
|
Remove Forced 4:3
|
2024-06-01 13:12:01 -04:00 |
|
hud.h
|
Remove Forced 4:3
|
2024-06-01 13:12:01 -04:00 |
|
ingame_menu.c
|
Fix headless compilation and do some formatting
|
2024-06-30 20:55:47 -04:00 |
|
ingame_menu.h
|
Remove crash-prone mod menu force unpause feature
|
2024-06-09 10:32:43 -04:00 |
|
interaction.c
|
make Lua calls to interaction functions call interaction hooks (#52)
|
2024-06-07 19:14:33 -04:00 |
|
interaction.h
|
Expose should_push_or_pull_door()
|
2024-06-30 20:15:12 -04:00 |
|
level_geo.c
|
|
|
|
level_geo.h
|
|
|
|
level_info.c
|
give Lua mods some more control over dialog boxes (#19)
|
2024-05-06 17:51:28 +10:00 |
|
level_info.h
|
Post rom extractor changes
|
2024-03-23 17:03:52 -04:00 |
|
level_update.c
|
Fix pressed_pause
|
2024-07-05 19:46:09 -04:00 |
|
level_update.h
|
Wake up player if sleeping on the player menu
|
2024-06-27 16:52:55 -04:00 |
|
macro_presets.c
|
Update to Refresh 13 (#19)
|
2022-03-13 00:17:10 -08:00 |
|
macro_special_objects.c
|
Shorten include paths by removing unnecessary "src/"
|
2024-04-17 17:28:38 -04:00 |
|
macro_special_objects.h
|
|
|
|
main.c
|
|
|
|
main.h
|
|
|
|
mario.c
|
Misc fixes and changes
|
2024-06-26 18:51:11 -04:00 |
|
mario.h
|
reset mario state on player disconnect (#44)
|
2024-05-14 10:12:20 +10:00 |
|
mario_actions_airborne.c
|
Remove first person checks from update flying pitch
|
2023-12-23 13:05:12 -05:00 |
|
mario_actions_airborne.h
|
|
|
|
mario_actions_automatic.c
|
Made sure to update 'statusForCamera' whenever we soft_reset_camera()
|
2023-11-08 19:50:55 -05:00 |
|
mario_actions_automatic.h
|
|
|
|
mario_actions_cutscene.c
|
Fix headless compilation and do some formatting
|
2024-06-30 20:55:47 -04:00 |
|
mario_actions_cutscene.h
|
|
|
|
mario_actions_moving.c
|
|
|
|
mario_actions_moving.h
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
|
mario_actions_object.c
|
Character Animation System (#441)
|
2023-10-27 17:43:45 -07:00 |
|
mario_actions_object.h
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
|
mario_actions_stationary.c
|
Wake up player if sleeping on the player menu
|
2024-06-27 16:52:55 -04:00 |
|
mario_actions_stationary.h
|
|
|
|
mario_actions_submerged.c
|
|
|
|
mario_actions_submerged.h
|
|
|
|
mario_misc.c
|
Make each Mario blink 1 cycle ahead of the last (unsynced blinking)
|
2024-03-17 21:20:42 -04:00 |
|
mario_misc.h
|
|
|
|
mario_step.c
|
Rename HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED to HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED
|
2024-06-12 09:42:43 -04:00 |
|
mario_step.h
|
Geo2 removal wip
|
2020-09-06 13:54:01 -07:00 |
|
memory.c
|
remove animation dma tables, and provide mods more access to mario animations (#47)
|
2024-05-21 21:17:30 +10:00 |
|
memory.h
|
remove animation dma tables, and provide mods more access to mario animations (#47)
|
2024-05-21 21:17:30 +10:00 |
|
moving_texture.c
|
|
|
|
moving_texture.h
|
|
|
|
obj_behaviors.c
|
|
|
|
obj_behaviors.h
|
|
|
|
obj_behaviors_2.c
|
|
|
|
obj_behaviors_2.h
|
Properly sync BITS ferris wheel platforms
|
2024-06-13 20:33:47 -04:00 |
|
object_collision.c
|
Make player hitboxes a bit bigger
|
2024-06-27 07:40:50 -04:00 |
|
object_collision.h
|
|
|
|
object_helpers.c
|
Make free cam trees good again
|
2024-07-03 22:00:27 -04:00 |
|
object_helpers.h
|
|
|
|
object_list_processor.c
|
Palette system overhaul and preset rewrite
|
2024-05-21 17:09:59 -04:00 |
|
object_list_processor.h
|
|
|
|
paintings.c
|
Shorten include paths by removing unnecessary "src/"
|
2024-04-17 17:28:38 -04:00 |
|
paintings.h
|
|
|
|
platform_displacement.c
|
|
|
|
platform_displacement.h
|
|
|
|
player_palette.c
|
Whoops
|
2024-06-24 11:25:54 -04:00 |
|
player_palette.h
|
Change METAL back to CAP
|
2024-07-05 22:46:16 -04:00 |
|
print.c
|
|
|
|
print.h
|
|
|
|
profiler.c
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
|
profiler.h
|
|
|
|
rendering_graph_node.c
|
Minor improvements to first person camera
|
2024-07-05 18:57:45 -04:00 |
|
rendering_graph_node.h
|
|
|
|
rng_position.c
|
made rng positions more random (#33)
|
2024-05-09 23:24:03 +10:00 |
|
rng_position.h
|
Rewrote how RNG is synchronized
|
2020-10-05 19:15:13 -07:00 |
|
rumble_init.c
|
DJUI fixes and changes
|
2024-06-26 18:51:11 -04:00 |
|
rumble_init.h
|
Update to Refresh 13 (#19)
|
2022-03-13 00:17:10 -08:00 |
|
save_file.c
|
|
|
|
save_file.h
|
|
|
|
screen_transition.c
|
Remove Forced 4:3
|
2024-06-01 13:12:01 -04:00 |
|
screen_transition.h
|
Fixes for Refresh 12
|
2022-02-19 01:39:38 -05:00 |
|
scroll_targets.c
|
fix scrolling texture interp integer overflow (#72)
|
2024-06-21 21:06:29 -04:00 |
|
scroll_targets.h
|
interpolate scrolling textures (#30)
|
2024-05-13 19:37:29 -04:00 |
|
segment2.h
|
|
|
|
segment7.h
|
|
|
|
shadow.c
|
Prevent several possible crashes and hangs, limit more struct fields to read-only
|
2023-05-10 13:25:41 -07:00 |
|
shadow.h
|
Added actor textures to dynos builtin list; added shadow_spike_ext
|
2022-04-13 19:13:25 -07:00 |
|
skybox.c
|
Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
|
2024-06-21 23:26:13 -04:00 |
|
skybox.h
|
Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color
|
2024-06-21 23:26:13 -04:00 |
|
sound_init.c
|
Add gLevelValues.infiniteStairsRequirement and gBehaviorValues.CourtyardBoosRequirement
|
2024-06-14 10:37:14 -04:00 |
|
sound_init.h
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
|
spawn_object.c
|
add a way for mods to get dynamic surfaces that belong to specific objects (#59)
|
2024-06-06 17:24:28 +10:00 |
|
spawn_object.h
|
merge refresh 10
|
2020-06-20 02:49:59 +03:00 |
|
spawn_sound.c
|
|
|
|
spawn_sound.h
|
|
|