An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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MysterD dd197f2c5e Added MSAA to OpenGL (SDL2)
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
.github/ISSUE_TEMPLATE
actors Make most used and useful features built-ins (#242) 2023-02-26 03:15:54 +01:00
assets
autogen Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
bin Adjusted kerning 2023-04-22 02:44:19 -07:00
data djui_hud_set_rotation (#356) 2023-04-24 06:34:21 -04:00
developer Beta 32.0.1 (#325) 2023-03-26 01:15:28 -04:00
docs/lua Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
doxygen
include Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
lang Added MSAA to OpenGL (SDL2) 2023-04-25 20:27:05 -07:00
levels Fix up co-op ripples 2022-08-07 01:10:10 -07:00
lib Update linux coopnet 2023-04-23 00:46:41 -07:00
misc
mods Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-24 16:45:59 -07:00
res Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
sound Fix sounds compilation problems 2023-04-25 11:25:46 -07:00
src Added MSAA to OpenGL (SDL2) 2023-04-25 20:27:05 -07:00
text Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
textures Added cyrillic to normal/tiny fonts 2023-04-20 20:54:19 -07:00
tools Fix sounds compilation problems 2023-04-25 11:25:46 -07:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Force tools to rebuild if they weren't built before the luigi sound fix 2023-04-01 17:54:21 -07:00
asmdiff.jp.sh
assets.json
c2obj.py
CHANGES
charmap.txt
charmap_menu.txt
credits.txt Update credits 2022-04-06 01:31:58 -07:00
diff.py
diff_settings.py
Dockerfile fix warnings (#203) 2022-09-30 20:02:55 -07:00
Doxyfile
dynos.mk
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
first-diff.py
format.sh
Jenkinsfile
Makefile Fix sounds compilation problems 2023-04-25 11:25:46 -07:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
obj2c.py
pisetup.sh
README.md Clarify README (#317) 2023-03-23 17:12:50 -04:00
README_es_ES.md Remove TARGET_WEB (#159) 2022-08-25 17:32:20 -07:00
README_pt_BR.md
README_zh_CN.md
rename_sym.sh
SAVE_FORMAT.MD
sm64.eu.sha1
sm64.jp.sha1
sm64.ld Added extended bounds 2022-04-06 08:40:22 -07:00
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt
util.mk

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4