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				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			20 lines
		
	
	
	
		
			429 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
	
		
			429 B
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
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static const struct Animation anim_06[] = {
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    1,
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    189,
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    0,
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    0,
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    0x0C,
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    ANIMINDEX_NUMPARTS(anim_06_indices),
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    anim_06_values,
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    anim_06_indices,
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    0,
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    ANIM_FIELD_LENGTH(anim_06_values),
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    ANIM_FIELD_LENGTH(anim_06_indices),
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};
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ROM_ASSET_LOAD_ANIM(anim_06_indices, 0x004f2090, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_06_values, 0x004f218c, 892, 0x00000000, 892);
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