sm64coopdx/docs/lua/examples/lighting-engine-demo/levels/hl
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
..
area_1
_0_fifties_lgt2.rgba16.png
_0_fifties_lgt3.rgba16.png
_0_generic85.rgba16.png
_0c2a4e_w1.rgba16.png
_a_lab1_sw1.rgba16.png
_gratestep2.rgba16.png
_lab1_cmp2.rgba16.png
_lab_crt2.rgba16.png
_lab_crt8.rgba16.png
_spotblue.rgba16.png
_spotyellow.rgba16.png
babtech_ceil01.rgba16.png
basetrim02.rgba16.png
black.rgba16.png
c1a0_labglu.rgba16.png
c1a0_labw4.rgba16.png
c1a0_labw5.rgba16.png
c1a0_labw7.rgba16.png
c1a0_wx.rgba16.png
c1a1_flr1.rgba16.png
c1a1_flr2c.rgba16.png
c1a1dooredge.rgba16.png
c1a1sign2a.rgba16.png
c1a1sign2b.rgba16.png
c2a4e_w1b.rgba16.png
c2a4x_c1.rgba16.png
ca1x_monside.rgba16.png
camera_trigger.inc.c
drkmtl_scrn.rgba16.png
drkmtl_scrn3.rgba16.png
drkmtlt_bord11.rgba16.png
drkmtlt_ceil01b.rgba16.png
duct_vnt.rgba16.png
fifties_cmp3b.rgba16.png
fifties_cmp3c.rgba16.png
fifties_mon1b.rgba16.png
flatbed_bumper.rgba16.png
generic015v2.rgba16.png
generic028.rgba16.png
generic46.rgba16.png
geo.inc.c
header.inc.h
lab1_b4.rgba16.png
lab1_comp3e.rgba16.png
lab1_door2a.rgba16.png
lab1_flr10.rgba16.png
lab1_gear2.rgba16.png
lab1_gear3.rgba16.png
lab1_map1.rgba16.png
lab1_map2.rgba16.png
leveldata.inc.c
model.inc.c
out_dmplid.rgba16.png
paper1.rgba16.png
pfab_bks1a.rgba16.png
pfab_bks1b.rgba16.png
script.c
signc1a1_1.rgba16.png
stripes2.rgba16.png
texture_include.inc.c