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			1009 lines
		
	
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1009 lines
		
	
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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 /* File created by MIDL compiler version 8.01.0622 */
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/* @@MIDL_FILE_HEADING(  ) */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 500
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#endif
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/* verify that the <rpcsal.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCSAL_H_VERSION__
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#define __REQUIRED_RPCSAL_H_VERSION__ 100
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif /* __RPCNDR_H_VERSION__ */
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#ifndef COM_NO_WINDOWS_H
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#include "windows.h"
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#include "ole2.h"
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#endif /*COM_NO_WINDOWS_H*/
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#ifndef __d3dcommon_h__
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#define __d3dcommon_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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/* Forward Declarations */ 
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#ifndef __ID3D10Blob_FWD_DEFINED__
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#define __ID3D10Blob_FWD_DEFINED__
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typedef interface ID3D10Blob ID3D10Blob;
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#endif 	/* __ID3D10Blob_FWD_DEFINED__ */
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#ifndef __ID3DDestructionNotifier_FWD_DEFINED__
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#define __ID3DDestructionNotifier_FWD_DEFINED__
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typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
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#endif 	/* __ID3DDestructionNotifier_FWD_DEFINED__ */
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/* header files for imported files */
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#include "oaidl.h"
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#include "ocidl.h"
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#ifdef __cplusplus
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extern "C"{
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#endif 
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/* interface __MIDL_itf_d3dcommon_0000_0000 */
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/* [local] */ 
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typedef 
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enum D3D_DRIVER_TYPE
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    {
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        D3D_DRIVER_TYPE_UNKNOWN	= 0,
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        D3D_DRIVER_TYPE_HARDWARE	= ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
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        D3D_DRIVER_TYPE_REFERENCE	= ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
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        D3D_DRIVER_TYPE_NULL	= ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
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        D3D_DRIVER_TYPE_SOFTWARE	= ( D3D_DRIVER_TYPE_NULL + 1 ) ,
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        D3D_DRIVER_TYPE_WARP	= ( D3D_DRIVER_TYPE_SOFTWARE + 1 ) 
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    } 	D3D_DRIVER_TYPE;
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typedef 
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enum D3D_FEATURE_LEVEL
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    {
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        D3D_FEATURE_LEVEL_1_0_CORE	= 0x1000,
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        D3D_FEATURE_LEVEL_9_1	= 0x9100,
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        D3D_FEATURE_LEVEL_9_2	= 0x9200,
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        D3D_FEATURE_LEVEL_9_3	= 0x9300,
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        D3D_FEATURE_LEVEL_10_0	= 0xa000,
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        D3D_FEATURE_LEVEL_10_1	= 0xa100,
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        D3D_FEATURE_LEVEL_11_0	= 0xb000,
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        D3D_FEATURE_LEVEL_11_1	= 0xb100,
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        D3D_FEATURE_LEVEL_12_0	= 0xc000,
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        D3D_FEATURE_LEVEL_12_1	= 0xc100
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    } 	D3D_FEATURE_LEVEL;
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#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION          2048
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#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION          4096
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#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION     2048
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#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION     4096
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#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION          512
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#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION          4096
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#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256
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#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY             2
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#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT             65535
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#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT             1048575
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#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1
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#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4
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#define D3D_FL9_1_MAX_TEXTURE_REPEAT                 128
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#define D3D_FL9_2_MAX_TEXTURE_REPEAT                 2048
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#define D3D_FL9_3_MAX_TEXTURE_REPEAT                 8192
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typedef 
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enum D3D_PRIMITIVE_TOPOLOGY
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    {
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        D3D_PRIMITIVE_TOPOLOGY_UNDEFINED	= 0,
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        D3D_PRIMITIVE_TOPOLOGY_POINTLIST	= 1,
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        D3D_PRIMITIVE_TOPOLOGY_LINELIST	= 2,
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        D3D_PRIMITIVE_TOPOLOGY_LINESTRIP	= 3,
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        D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= 4,
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        D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= 5,
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        D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= 10,
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        D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= 11,
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        D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= 12,
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        D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= 13,
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        D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST	= 33,
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        D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST	= 34,
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        D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST	= 35,
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        D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST	= 36,
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        D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST	= 37,
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        D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST	= 38,
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        D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST	= 39,
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        D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST	= 40,
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        D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST	= 41,
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        D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST	= 42,
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        D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST	= 43,
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        D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST	= 44,
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        D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST	= 45,
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        D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST	= 46,
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        D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST	= 47,
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        D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST	= 48,
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        D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST	= 49,
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        D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST	= 50,
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        D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST	= 51,
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        D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST	= 52,
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        D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST	= 53,
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        D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST	= 54,
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        D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST	= 55,
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        D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST	= 56,
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        D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST	= 57,
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        D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST	= 58,
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        D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST	= 59,
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        D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST	= 60,
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        D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST	= 61,
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        D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST	= 62,
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        D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST	= 63,
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        D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST	= 64,
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        D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED	= D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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        D3D10_PRIMITIVE_TOPOLOGY_POINTLIST	= D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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        D3D10_PRIMITIVE_TOPOLOGY_LINELIST	= D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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        D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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        D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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        D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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        D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED	= D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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        D3D11_PRIMITIVE_TOPOLOGY_POINTLIST	= D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_LINELIST	= D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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        D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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        D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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        D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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        D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
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        D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
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						|
        D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
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						|
        D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
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						|
        D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
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						|
        D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
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						|
        D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
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						|
        D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
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						|
        D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
 | 
						|
        D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
 | 
						|
        D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
 | 
						|
    } 	D3D_PRIMITIVE_TOPOLOGY;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_PRIMITIVE
 | 
						|
    {
 | 
						|
        D3D_PRIMITIVE_UNDEFINED	= 0,
 | 
						|
        D3D_PRIMITIVE_POINT	= 1,
 | 
						|
        D3D_PRIMITIVE_LINE	= 2,
 | 
						|
        D3D_PRIMITIVE_TRIANGLE	= 3,
 | 
						|
        D3D_PRIMITIVE_LINE_ADJ	= 6,
 | 
						|
        D3D_PRIMITIVE_TRIANGLE_ADJ	= 7,
 | 
						|
        D3D_PRIMITIVE_1_CONTROL_POINT_PATCH	= 8,
 | 
						|
        D3D_PRIMITIVE_2_CONTROL_POINT_PATCH	= 9,
 | 
						|
        D3D_PRIMITIVE_3_CONTROL_POINT_PATCH	= 10,
 | 
						|
        D3D_PRIMITIVE_4_CONTROL_POINT_PATCH	= 11,
 | 
						|
        D3D_PRIMITIVE_5_CONTROL_POINT_PATCH	= 12,
 | 
						|
        D3D_PRIMITIVE_6_CONTROL_POINT_PATCH	= 13,
 | 
						|
        D3D_PRIMITIVE_7_CONTROL_POINT_PATCH	= 14,
 | 
						|
        D3D_PRIMITIVE_8_CONTROL_POINT_PATCH	= 15,
 | 
						|
        D3D_PRIMITIVE_9_CONTROL_POINT_PATCH	= 16,
 | 
						|
        D3D_PRIMITIVE_10_CONTROL_POINT_PATCH	= 17,
 | 
						|
        D3D_PRIMITIVE_11_CONTROL_POINT_PATCH	= 18,
 | 
						|
        D3D_PRIMITIVE_12_CONTROL_POINT_PATCH	= 19,
 | 
						|
        D3D_PRIMITIVE_13_CONTROL_POINT_PATCH	= 20,
 | 
						|
        D3D_PRIMITIVE_14_CONTROL_POINT_PATCH	= 21,
 | 
						|
        D3D_PRIMITIVE_15_CONTROL_POINT_PATCH	= 22,
 | 
						|
        D3D_PRIMITIVE_16_CONTROL_POINT_PATCH	= 23,
 | 
						|
        D3D_PRIMITIVE_17_CONTROL_POINT_PATCH	= 24,
 | 
						|
        D3D_PRIMITIVE_18_CONTROL_POINT_PATCH	= 25,
 | 
						|
        D3D_PRIMITIVE_19_CONTROL_POINT_PATCH	= 26,
 | 
						|
        D3D_PRIMITIVE_20_CONTROL_POINT_PATCH	= 27,
 | 
						|
        D3D_PRIMITIVE_21_CONTROL_POINT_PATCH	= 28,
 | 
						|
        D3D_PRIMITIVE_22_CONTROL_POINT_PATCH	= 29,
 | 
						|
        D3D_PRIMITIVE_23_CONTROL_POINT_PATCH	= 30,
 | 
						|
        D3D_PRIMITIVE_24_CONTROL_POINT_PATCH	= 31,
 | 
						|
        D3D_PRIMITIVE_25_CONTROL_POINT_PATCH	= 32,
 | 
						|
        D3D_PRIMITIVE_26_CONTROL_POINT_PATCH	= 33,
 | 
						|
        D3D_PRIMITIVE_27_CONTROL_POINT_PATCH	= 34,
 | 
						|
        D3D_PRIMITIVE_28_CONTROL_POINT_PATCH	= 35,
 | 
						|
        D3D_PRIMITIVE_29_CONTROL_POINT_PATCH	= 36,
 | 
						|
        D3D_PRIMITIVE_30_CONTROL_POINT_PATCH	= 37,
 | 
						|
        D3D_PRIMITIVE_31_CONTROL_POINT_PATCH	= 38,
 | 
						|
        D3D_PRIMITIVE_32_CONTROL_POINT_PATCH	= 39,
 | 
						|
        D3D10_PRIMITIVE_UNDEFINED	= D3D_PRIMITIVE_UNDEFINED,
 | 
						|
        D3D10_PRIMITIVE_POINT	= D3D_PRIMITIVE_POINT,
 | 
						|
        D3D10_PRIMITIVE_LINE	= D3D_PRIMITIVE_LINE,
 | 
						|
        D3D10_PRIMITIVE_TRIANGLE	= D3D_PRIMITIVE_TRIANGLE,
 | 
						|
        D3D10_PRIMITIVE_LINE_ADJ	= D3D_PRIMITIVE_LINE_ADJ,
 | 
						|
        D3D10_PRIMITIVE_TRIANGLE_ADJ	= D3D_PRIMITIVE_TRIANGLE_ADJ,
 | 
						|
        D3D11_PRIMITIVE_UNDEFINED	= D3D_PRIMITIVE_UNDEFINED,
 | 
						|
        D3D11_PRIMITIVE_POINT	= D3D_PRIMITIVE_POINT,
 | 
						|
        D3D11_PRIMITIVE_LINE	= D3D_PRIMITIVE_LINE,
 | 
						|
        D3D11_PRIMITIVE_TRIANGLE	= D3D_PRIMITIVE_TRIANGLE,
 | 
						|
        D3D11_PRIMITIVE_LINE_ADJ	= D3D_PRIMITIVE_LINE_ADJ,
 | 
						|
        D3D11_PRIMITIVE_TRIANGLE_ADJ	= D3D_PRIMITIVE_TRIANGLE_ADJ,
 | 
						|
        D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
 | 
						|
        D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
 | 
						|
    } 	D3D_PRIMITIVE;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_SRV_DIMENSION
 | 
						|
    {
 | 
						|
        D3D_SRV_DIMENSION_UNKNOWN	= 0,
 | 
						|
        D3D_SRV_DIMENSION_BUFFER	= 1,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURE1D	= 2,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURE1DARRAY	= 3,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURE2D	= 4,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURE2DARRAY	= 5,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURE2DMS	= 6,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURE2DMSARRAY	= 7,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURE3D	= 8,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURECUBE	= 9,
 | 
						|
        D3D_SRV_DIMENSION_TEXTURECUBEARRAY	= 10,
 | 
						|
        D3D_SRV_DIMENSION_BUFFEREX	= 11,
 | 
						|
        D3D10_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
 | 
						|
        D3D10_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
 | 
						|
        D3D10_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
 | 
						|
        D3D10_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
 | 
						|
        D3D10_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
 | 
						|
        D3D10_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
 | 
						|
        D3D10_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
 | 
						|
        D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
 | 
						|
        D3D10_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
 | 
						|
        D3D10_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
 | 
						|
        D3D10_1_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
 | 
						|
        D3D10_1_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
 | 
						|
        D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY	= D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
 | 
						|
        D3D11_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
 | 
						|
        D3D11_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
 | 
						|
        D3D11_SRV_DIMENSION_TEXTURECUBEARRAY	= D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
 | 
						|
        D3D11_SRV_DIMENSION_BUFFEREX	= D3D_SRV_DIMENSION_BUFFEREX
 | 
						|
    } 	D3D_SRV_DIMENSION;
 | 
						|
 | 
						|
typedef struct _D3D_SHADER_MACRO
 | 
						|
    {
 | 
						|
    LPCSTR Name;
 | 
						|
    LPCSTR Definition;
 | 
						|
    } 	D3D_SHADER_MACRO;
 | 
						|
 | 
						|
typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
 | 
						|
 | 
						|
DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
 | 
						|
 | 
						|
 | 
						|
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
 | 
						|
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
 | 
						|
 | 
						|
#ifndef __ID3D10Blob_INTERFACE_DEFINED__
 | 
						|
#define __ID3D10Blob_INTERFACE_DEFINED__
 | 
						|
 | 
						|
/* interface ID3D10Blob */
 | 
						|
/* [unique][local][object][uuid] */ 
 | 
						|
 | 
						|
 | 
						|
EXTERN_C const IID IID_ID3D10Blob;
 | 
						|
 | 
						|
#if defined(__cplusplus) && !defined(CINTERFACE)
 | 
						|
    
 | 
						|
    MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
 | 
						|
    ID3D10Blob : public IUnknown
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
 | 
						|
        
 | 
						|
        virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
 | 
						|
        
 | 
						|
    };
 | 
						|
    
 | 
						|
    
 | 
						|
#else 	/* C style interface */
 | 
						|
 | 
						|
    typedef struct ID3D10BlobVtbl
 | 
						|
    {
 | 
						|
        BEGIN_INTERFACE
 | 
						|
        
 | 
						|
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
 | 
						|
            ID3D10Blob * This,
 | 
						|
            /* [in] */ REFIID riid,
 | 
						|
            /* [annotation][iid_is][out] */ 
 | 
						|
            _COM_Outptr_  void **ppvObject);
 | 
						|
        
 | 
						|
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
 | 
						|
            ID3D10Blob * This);
 | 
						|
        
 | 
						|
        ULONG ( STDMETHODCALLTYPE *Release )( 
 | 
						|
            ID3D10Blob * This);
 | 
						|
        
 | 
						|
        LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( 
 | 
						|
            ID3D10Blob * This);
 | 
						|
        
 | 
						|
        SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( 
 | 
						|
            ID3D10Blob * This);
 | 
						|
        
 | 
						|
        END_INTERFACE
 | 
						|
    } ID3D10BlobVtbl;
 | 
						|
 | 
						|
    interface ID3D10Blob
 | 
						|
    {
 | 
						|
        CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
 | 
						|
    };
 | 
						|
 | 
						|
    
 | 
						|
 | 
						|
#ifdef COBJMACROS
 | 
						|
 | 
						|
 | 
						|
#define ID3D10Blob_QueryInterface(This,riid,ppvObject)	\
 | 
						|
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
 | 
						|
 | 
						|
#define ID3D10Blob_AddRef(This)	\
 | 
						|
    ( (This)->lpVtbl -> AddRef(This) ) 
 | 
						|
 | 
						|
#define ID3D10Blob_Release(This)	\
 | 
						|
    ( (This)->lpVtbl -> Release(This) ) 
 | 
						|
 | 
						|
 | 
						|
#define ID3D10Blob_GetBufferPointer(This)	\
 | 
						|
    ( (This)->lpVtbl -> GetBufferPointer(This) ) 
 | 
						|
 | 
						|
#define ID3D10Blob_GetBufferSize(This)	\
 | 
						|
    ( (This)->lpVtbl -> GetBufferSize(This) ) 
 | 
						|
 | 
						|
#endif /* COBJMACROS */
 | 
						|
 | 
						|
 | 
						|
#endif 	/* C style interface */
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#endif 	/* __ID3D10Blob_INTERFACE_DEFINED__ */
 | 
						|
 | 
						|
 | 
						|
/* interface __MIDL_itf_d3dcommon_0000_0001 */
 | 
						|
/* [local] */ 
 | 
						|
 | 
						|
typedef interface ID3D10Blob* LPD3D10BLOB;
 | 
						|
typedef ID3D10Blob ID3DBlob;
 | 
						|
 | 
						|
typedef ID3DBlob* LPD3DBLOB;
 | 
						|
#define IID_ID3DBlob IID_ID3D10Blob
 | 
						|
typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )( 
 | 
						|
    void *pData);
 | 
						|
 | 
						|
 | 
						|
 | 
						|
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
 | 
						|
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
 | 
						|
 | 
						|
#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
 | 
						|
#define __ID3DDestructionNotifier_INTERFACE_DEFINED__
 | 
						|
 | 
						|
/* interface ID3DDestructionNotifier */
 | 
						|
/* [unique][local][object][uuid] */ 
 | 
						|
 | 
						|
 | 
						|
EXTERN_C const IID IID_ID3DDestructionNotifier;
 | 
						|
 | 
						|
#if defined(__cplusplus) && !defined(CINTERFACE)
 | 
						|
    
 | 
						|
    MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
 | 
						|
    ID3DDestructionNotifier : public IUnknown
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback( 
 | 
						|
            /* [annotation] */ 
 | 
						|
            _In_  PFN_DESTRUCTION_CALLBACK callbackFn,
 | 
						|
            /* [annotation] */ 
 | 
						|
            _In_  void *pData,
 | 
						|
            /* [annotation] */ 
 | 
						|
            _Out_  UINT *pCallbackID) = 0;
 | 
						|
        
 | 
						|
        virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback( 
 | 
						|
            /* [annotation] */ 
 | 
						|
            _In_  UINT callbackID) = 0;
 | 
						|
        
 | 
						|
    };
 | 
						|
    
 | 
						|
    
 | 
						|
#else 	/* C style interface */
 | 
						|
 | 
						|
    typedef struct ID3DDestructionNotifierVtbl
 | 
						|
    {
 | 
						|
        BEGIN_INTERFACE
 | 
						|
        
 | 
						|
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
 | 
						|
            ID3DDestructionNotifier * This,
 | 
						|
            /* [in] */ REFIID riid,
 | 
						|
            /* [annotation][iid_is][out] */ 
 | 
						|
            _COM_Outptr_  void **ppvObject);
 | 
						|
        
 | 
						|
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
 | 
						|
            ID3DDestructionNotifier * This);
 | 
						|
        
 | 
						|
        ULONG ( STDMETHODCALLTYPE *Release )( 
 | 
						|
            ID3DDestructionNotifier * This);
 | 
						|
        
 | 
						|
        HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )( 
 | 
						|
            ID3DDestructionNotifier * This,
 | 
						|
            /* [annotation] */ 
 | 
						|
            _In_  PFN_DESTRUCTION_CALLBACK callbackFn,
 | 
						|
            /* [annotation] */ 
 | 
						|
            _In_  void *pData,
 | 
						|
            /* [annotation] */ 
 | 
						|
            _Out_  UINT *pCallbackID);
 | 
						|
        
 | 
						|
        HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )( 
 | 
						|
            ID3DDestructionNotifier * This,
 | 
						|
            /* [annotation] */ 
 | 
						|
            _In_  UINT callbackID);
 | 
						|
        
 | 
						|
        END_INTERFACE
 | 
						|
    } ID3DDestructionNotifierVtbl;
 | 
						|
 | 
						|
    interface ID3DDestructionNotifier
 | 
						|
    {
 | 
						|
        CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
 | 
						|
    };
 | 
						|
 | 
						|
    
 | 
						|
 | 
						|
#ifdef COBJMACROS
 | 
						|
 | 
						|
 | 
						|
#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject)	\
 | 
						|
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
 | 
						|
 | 
						|
#define ID3DDestructionNotifier_AddRef(This)	\
 | 
						|
    ( (This)->lpVtbl -> AddRef(This) ) 
 | 
						|
 | 
						|
#define ID3DDestructionNotifier_Release(This)	\
 | 
						|
    ( (This)->lpVtbl -> Release(This) ) 
 | 
						|
 | 
						|
 | 
						|
#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID)	\
 | 
						|
    ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) ) 
 | 
						|
 | 
						|
#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID)	\
 | 
						|
    ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) ) 
 | 
						|
 | 
						|
#endif /* COBJMACROS */
 | 
						|
 | 
						|
 | 
						|
#endif 	/* C style interface */
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#endif 	/* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
 | 
						|
 | 
						|
 | 
						|
/* interface __MIDL_itf_d3dcommon_0000_0002 */
 | 
						|
/* [local] */ 
 | 
						|
 | 
						|
typedef 
 | 
						|
enum _D3D_INCLUDE_TYPE
 | 
						|
    {
 | 
						|
        D3D_INCLUDE_LOCAL	= 0,
 | 
						|
        D3D_INCLUDE_SYSTEM	= ( D3D_INCLUDE_LOCAL + 1 ) ,
 | 
						|
        D3D10_INCLUDE_LOCAL	= D3D_INCLUDE_LOCAL,
 | 
						|
        D3D10_INCLUDE_SYSTEM	= D3D_INCLUDE_SYSTEM,
 | 
						|
        D3D_INCLUDE_FORCE_DWORD	= 0x7fffffff
 | 
						|
    } 	D3D_INCLUDE_TYPE;
 | 
						|
 | 
						|
typedef interface ID3DInclude ID3DInclude;
 | 
						|
#undef INTERFACE
 | 
						|
#define INTERFACE ID3DInclude
 | 
						|
DECLARE_INTERFACE(ID3DInclude)
 | 
						|
{
 | 
						|
    STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
 | 
						|
    STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
 | 
						|
};
 | 
						|
typedef ID3DInclude* LPD3DINCLUDE;
 | 
						|
typedef 
 | 
						|
enum _D3D_SHADER_VARIABLE_CLASS
 | 
						|
    {
 | 
						|
        D3D_SVC_SCALAR	= 0,
 | 
						|
        D3D_SVC_VECTOR	= ( D3D_SVC_SCALAR + 1 ) ,
 | 
						|
        D3D_SVC_MATRIX_ROWS	= ( D3D_SVC_VECTOR + 1 ) ,
 | 
						|
        D3D_SVC_MATRIX_COLUMNS	= ( D3D_SVC_MATRIX_ROWS + 1 ) ,
 | 
						|
        D3D_SVC_OBJECT	= ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
 | 
						|
        D3D_SVC_STRUCT	= ( D3D_SVC_OBJECT + 1 ) ,
 | 
						|
        D3D_SVC_INTERFACE_CLASS	= ( D3D_SVC_STRUCT + 1 ) ,
 | 
						|
        D3D_SVC_INTERFACE_POINTER	= ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
 | 
						|
        D3D10_SVC_SCALAR	= D3D_SVC_SCALAR,
 | 
						|
        D3D10_SVC_VECTOR	= D3D_SVC_VECTOR,
 | 
						|
        D3D10_SVC_MATRIX_ROWS	= D3D_SVC_MATRIX_ROWS,
 | 
						|
        D3D10_SVC_MATRIX_COLUMNS	= D3D_SVC_MATRIX_COLUMNS,
 | 
						|
        D3D10_SVC_OBJECT	= D3D_SVC_OBJECT,
 | 
						|
        D3D10_SVC_STRUCT	= D3D_SVC_STRUCT,
 | 
						|
        D3D11_SVC_INTERFACE_CLASS	= D3D_SVC_INTERFACE_CLASS,
 | 
						|
        D3D11_SVC_INTERFACE_POINTER	= D3D_SVC_INTERFACE_POINTER,
 | 
						|
        D3D_SVC_FORCE_DWORD	= 0x7fffffff
 | 
						|
    } 	D3D_SHADER_VARIABLE_CLASS;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum _D3D_SHADER_VARIABLE_FLAGS
 | 
						|
    {
 | 
						|
        D3D_SVF_USERPACKED	= 1,
 | 
						|
        D3D_SVF_USED	= 2,
 | 
						|
        D3D_SVF_INTERFACE_POINTER	= 4,
 | 
						|
        D3D_SVF_INTERFACE_PARAMETER	= 8,
 | 
						|
        D3D10_SVF_USERPACKED	= D3D_SVF_USERPACKED,
 | 
						|
        D3D10_SVF_USED	= D3D_SVF_USED,
 | 
						|
        D3D11_SVF_INTERFACE_POINTER	= D3D_SVF_INTERFACE_POINTER,
 | 
						|
        D3D11_SVF_INTERFACE_PARAMETER	= D3D_SVF_INTERFACE_PARAMETER,
 | 
						|
        D3D_SVF_FORCE_DWORD	= 0x7fffffff
 | 
						|
    } 	D3D_SHADER_VARIABLE_FLAGS;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum _D3D_SHADER_VARIABLE_TYPE
 | 
						|
    {
 | 
						|
        D3D_SVT_VOID	= 0,
 | 
						|
        D3D_SVT_BOOL	= 1,
 | 
						|
        D3D_SVT_INT	= 2,
 | 
						|
        D3D_SVT_FLOAT	= 3,
 | 
						|
        D3D_SVT_STRING	= 4,
 | 
						|
        D3D_SVT_TEXTURE	= 5,
 | 
						|
        D3D_SVT_TEXTURE1D	= 6,
 | 
						|
        D3D_SVT_TEXTURE2D	= 7,
 | 
						|
        D3D_SVT_TEXTURE3D	= 8,
 | 
						|
        D3D_SVT_TEXTURECUBE	= 9,
 | 
						|
        D3D_SVT_SAMPLER	= 10,
 | 
						|
        D3D_SVT_SAMPLER1D	= 11,
 | 
						|
        D3D_SVT_SAMPLER2D	= 12,
 | 
						|
        D3D_SVT_SAMPLER3D	= 13,
 | 
						|
        D3D_SVT_SAMPLERCUBE	= 14,
 | 
						|
        D3D_SVT_PIXELSHADER	= 15,
 | 
						|
        D3D_SVT_VERTEXSHADER	= 16,
 | 
						|
        D3D_SVT_PIXELFRAGMENT	= 17,
 | 
						|
        D3D_SVT_VERTEXFRAGMENT	= 18,
 | 
						|
        D3D_SVT_UINT	= 19,
 | 
						|
        D3D_SVT_UINT8	= 20,
 | 
						|
        D3D_SVT_GEOMETRYSHADER	= 21,
 | 
						|
        D3D_SVT_RASTERIZER	= 22,
 | 
						|
        D3D_SVT_DEPTHSTENCIL	= 23,
 | 
						|
        D3D_SVT_BLEND	= 24,
 | 
						|
        D3D_SVT_BUFFER	= 25,
 | 
						|
        D3D_SVT_CBUFFER	= 26,
 | 
						|
        D3D_SVT_TBUFFER	= 27,
 | 
						|
        D3D_SVT_TEXTURE1DARRAY	= 28,
 | 
						|
        D3D_SVT_TEXTURE2DARRAY	= 29,
 | 
						|
        D3D_SVT_RENDERTARGETVIEW	= 30,
 | 
						|
        D3D_SVT_DEPTHSTENCILVIEW	= 31,
 | 
						|
        D3D_SVT_TEXTURE2DMS	= 32,
 | 
						|
        D3D_SVT_TEXTURE2DMSARRAY	= 33,
 | 
						|
        D3D_SVT_TEXTURECUBEARRAY	= 34,
 | 
						|
        D3D_SVT_HULLSHADER	= 35,
 | 
						|
        D3D_SVT_DOMAINSHADER	= 36,
 | 
						|
        D3D_SVT_INTERFACE_POINTER	= 37,
 | 
						|
        D3D_SVT_COMPUTESHADER	= 38,
 | 
						|
        D3D_SVT_DOUBLE	= 39,
 | 
						|
        D3D_SVT_RWTEXTURE1D	= 40,
 | 
						|
        D3D_SVT_RWTEXTURE1DARRAY	= 41,
 | 
						|
        D3D_SVT_RWTEXTURE2D	= 42,
 | 
						|
        D3D_SVT_RWTEXTURE2DARRAY	= 43,
 | 
						|
        D3D_SVT_RWTEXTURE3D	= 44,
 | 
						|
        D3D_SVT_RWBUFFER	= 45,
 | 
						|
        D3D_SVT_BYTEADDRESS_BUFFER	= 46,
 | 
						|
        D3D_SVT_RWBYTEADDRESS_BUFFER	= 47,
 | 
						|
        D3D_SVT_STRUCTURED_BUFFER	= 48,
 | 
						|
        D3D_SVT_RWSTRUCTURED_BUFFER	= 49,
 | 
						|
        D3D_SVT_APPEND_STRUCTURED_BUFFER	= 50,
 | 
						|
        D3D_SVT_CONSUME_STRUCTURED_BUFFER	= 51,
 | 
						|
        D3D_SVT_MIN8FLOAT	= 52,
 | 
						|
        D3D_SVT_MIN10FLOAT	= 53,
 | 
						|
        D3D_SVT_MIN16FLOAT	= 54,
 | 
						|
        D3D_SVT_MIN12INT	= 55,
 | 
						|
        D3D_SVT_MIN16INT	= 56,
 | 
						|
        D3D_SVT_MIN16UINT	= 57,
 | 
						|
        D3D10_SVT_VOID	= D3D_SVT_VOID,
 | 
						|
        D3D10_SVT_BOOL	= D3D_SVT_BOOL,
 | 
						|
        D3D10_SVT_INT	= D3D_SVT_INT,
 | 
						|
        D3D10_SVT_FLOAT	= D3D_SVT_FLOAT,
 | 
						|
        D3D10_SVT_STRING	= D3D_SVT_STRING,
 | 
						|
        D3D10_SVT_TEXTURE	= D3D_SVT_TEXTURE,
 | 
						|
        D3D10_SVT_TEXTURE1D	= D3D_SVT_TEXTURE1D,
 | 
						|
        D3D10_SVT_TEXTURE2D	= D3D_SVT_TEXTURE2D,
 | 
						|
        D3D10_SVT_TEXTURE3D	= D3D_SVT_TEXTURE3D,
 | 
						|
        D3D10_SVT_TEXTURECUBE	= D3D_SVT_TEXTURECUBE,
 | 
						|
        D3D10_SVT_SAMPLER	= D3D_SVT_SAMPLER,
 | 
						|
        D3D10_SVT_SAMPLER1D	= D3D_SVT_SAMPLER1D,
 | 
						|
        D3D10_SVT_SAMPLER2D	= D3D_SVT_SAMPLER2D,
 | 
						|
        D3D10_SVT_SAMPLER3D	= D3D_SVT_SAMPLER3D,
 | 
						|
        D3D10_SVT_SAMPLERCUBE	= D3D_SVT_SAMPLERCUBE,
 | 
						|
        D3D10_SVT_PIXELSHADER	= D3D_SVT_PIXELSHADER,
 | 
						|
        D3D10_SVT_VERTEXSHADER	= D3D_SVT_VERTEXSHADER,
 | 
						|
        D3D10_SVT_PIXELFRAGMENT	= D3D_SVT_PIXELFRAGMENT,
 | 
						|
        D3D10_SVT_VERTEXFRAGMENT	= D3D_SVT_VERTEXFRAGMENT,
 | 
						|
        D3D10_SVT_UINT	= D3D_SVT_UINT,
 | 
						|
        D3D10_SVT_UINT8	= D3D_SVT_UINT8,
 | 
						|
        D3D10_SVT_GEOMETRYSHADER	= D3D_SVT_GEOMETRYSHADER,
 | 
						|
        D3D10_SVT_RASTERIZER	= D3D_SVT_RASTERIZER,
 | 
						|
        D3D10_SVT_DEPTHSTENCIL	= D3D_SVT_DEPTHSTENCIL,
 | 
						|
        D3D10_SVT_BLEND	= D3D_SVT_BLEND,
 | 
						|
        D3D10_SVT_BUFFER	= D3D_SVT_BUFFER,
 | 
						|
        D3D10_SVT_CBUFFER	= D3D_SVT_CBUFFER,
 | 
						|
        D3D10_SVT_TBUFFER	= D3D_SVT_TBUFFER,
 | 
						|
        D3D10_SVT_TEXTURE1DARRAY	= D3D_SVT_TEXTURE1DARRAY,
 | 
						|
        D3D10_SVT_TEXTURE2DARRAY	= D3D_SVT_TEXTURE2DARRAY,
 | 
						|
        D3D10_SVT_RENDERTARGETVIEW	= D3D_SVT_RENDERTARGETVIEW,
 | 
						|
        D3D10_SVT_DEPTHSTENCILVIEW	= D3D_SVT_DEPTHSTENCILVIEW,
 | 
						|
        D3D10_SVT_TEXTURE2DMS	= D3D_SVT_TEXTURE2DMS,
 | 
						|
        D3D10_SVT_TEXTURE2DMSARRAY	= D3D_SVT_TEXTURE2DMSARRAY,
 | 
						|
        D3D10_SVT_TEXTURECUBEARRAY	= D3D_SVT_TEXTURECUBEARRAY,
 | 
						|
        D3D11_SVT_HULLSHADER	= D3D_SVT_HULLSHADER,
 | 
						|
        D3D11_SVT_DOMAINSHADER	= D3D_SVT_DOMAINSHADER,
 | 
						|
        D3D11_SVT_INTERFACE_POINTER	= D3D_SVT_INTERFACE_POINTER,
 | 
						|
        D3D11_SVT_COMPUTESHADER	= D3D_SVT_COMPUTESHADER,
 | 
						|
        D3D11_SVT_DOUBLE	= D3D_SVT_DOUBLE,
 | 
						|
        D3D11_SVT_RWTEXTURE1D	= D3D_SVT_RWTEXTURE1D,
 | 
						|
        D3D11_SVT_RWTEXTURE1DARRAY	= D3D_SVT_RWTEXTURE1DARRAY,
 | 
						|
        D3D11_SVT_RWTEXTURE2D	= D3D_SVT_RWTEXTURE2D,
 | 
						|
        D3D11_SVT_RWTEXTURE2DARRAY	= D3D_SVT_RWTEXTURE2DARRAY,
 | 
						|
        D3D11_SVT_RWTEXTURE3D	= D3D_SVT_RWTEXTURE3D,
 | 
						|
        D3D11_SVT_RWBUFFER	= D3D_SVT_RWBUFFER,
 | 
						|
        D3D11_SVT_BYTEADDRESS_BUFFER	= D3D_SVT_BYTEADDRESS_BUFFER,
 | 
						|
        D3D11_SVT_RWBYTEADDRESS_BUFFER	= D3D_SVT_RWBYTEADDRESS_BUFFER,
 | 
						|
        D3D11_SVT_STRUCTURED_BUFFER	= D3D_SVT_STRUCTURED_BUFFER,
 | 
						|
        D3D11_SVT_RWSTRUCTURED_BUFFER	= D3D_SVT_RWSTRUCTURED_BUFFER,
 | 
						|
        D3D11_SVT_APPEND_STRUCTURED_BUFFER	= D3D_SVT_APPEND_STRUCTURED_BUFFER,
 | 
						|
        D3D11_SVT_CONSUME_STRUCTURED_BUFFER	= D3D_SVT_CONSUME_STRUCTURED_BUFFER,
 | 
						|
        D3D_SVT_FORCE_DWORD	= 0x7fffffff
 | 
						|
    } 	D3D_SHADER_VARIABLE_TYPE;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum _D3D_SHADER_INPUT_FLAGS
 | 
						|
    {
 | 
						|
        D3D_SIF_USERPACKED	= 0x1,
 | 
						|
        D3D_SIF_COMPARISON_SAMPLER	= 0x2,
 | 
						|
        D3D_SIF_TEXTURE_COMPONENT_0	= 0x4,
 | 
						|
        D3D_SIF_TEXTURE_COMPONENT_1	= 0x8,
 | 
						|
        D3D_SIF_TEXTURE_COMPONENTS	= 0xc,
 | 
						|
        D3D_SIF_UNUSED	= 0x10,
 | 
						|
        D3D10_SIF_USERPACKED	= D3D_SIF_USERPACKED,
 | 
						|
        D3D10_SIF_COMPARISON_SAMPLER	= D3D_SIF_COMPARISON_SAMPLER,
 | 
						|
        D3D10_SIF_TEXTURE_COMPONENT_0	= D3D_SIF_TEXTURE_COMPONENT_0,
 | 
						|
        D3D10_SIF_TEXTURE_COMPONENT_1	= D3D_SIF_TEXTURE_COMPONENT_1,
 | 
						|
        D3D10_SIF_TEXTURE_COMPONENTS	= D3D_SIF_TEXTURE_COMPONENTS,
 | 
						|
        D3D_SIF_FORCE_DWORD	= 0x7fffffff
 | 
						|
    } 	D3D_SHADER_INPUT_FLAGS;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum _D3D_SHADER_INPUT_TYPE
 | 
						|
    {
 | 
						|
        D3D_SIT_CBUFFER	= 0,
 | 
						|
        D3D_SIT_TBUFFER	= ( D3D_SIT_CBUFFER + 1 ) ,
 | 
						|
        D3D_SIT_TEXTURE	= ( D3D_SIT_TBUFFER + 1 ) ,
 | 
						|
        D3D_SIT_SAMPLER	= ( D3D_SIT_TEXTURE + 1 ) ,
 | 
						|
        D3D_SIT_UAV_RWTYPED	= ( D3D_SIT_SAMPLER + 1 ) ,
 | 
						|
        D3D_SIT_STRUCTURED	= ( D3D_SIT_UAV_RWTYPED + 1 ) ,
 | 
						|
        D3D_SIT_UAV_RWSTRUCTURED	= ( D3D_SIT_STRUCTURED + 1 ) ,
 | 
						|
        D3D_SIT_BYTEADDRESS	= ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
 | 
						|
        D3D_SIT_UAV_RWBYTEADDRESS	= ( D3D_SIT_BYTEADDRESS + 1 ) ,
 | 
						|
        D3D_SIT_UAV_APPEND_STRUCTURED	= ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
 | 
						|
        D3D_SIT_UAV_CONSUME_STRUCTURED	= ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
 | 
						|
        D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER	= ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
 | 
						|
        D3D10_SIT_CBUFFER	= D3D_SIT_CBUFFER,
 | 
						|
        D3D10_SIT_TBUFFER	= D3D_SIT_TBUFFER,
 | 
						|
        D3D10_SIT_TEXTURE	= D3D_SIT_TEXTURE,
 | 
						|
        D3D10_SIT_SAMPLER	= D3D_SIT_SAMPLER,
 | 
						|
        D3D11_SIT_UAV_RWTYPED	= D3D_SIT_UAV_RWTYPED,
 | 
						|
        D3D11_SIT_STRUCTURED	= D3D_SIT_STRUCTURED,
 | 
						|
        D3D11_SIT_UAV_RWSTRUCTURED	= D3D_SIT_UAV_RWSTRUCTURED,
 | 
						|
        D3D11_SIT_BYTEADDRESS	= D3D_SIT_BYTEADDRESS,
 | 
						|
        D3D11_SIT_UAV_RWBYTEADDRESS	= D3D_SIT_UAV_RWBYTEADDRESS,
 | 
						|
        D3D11_SIT_UAV_APPEND_STRUCTURED	= D3D_SIT_UAV_APPEND_STRUCTURED,
 | 
						|
        D3D11_SIT_UAV_CONSUME_STRUCTURED	= D3D_SIT_UAV_CONSUME_STRUCTURED,
 | 
						|
        D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER	= D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
 | 
						|
    } 	D3D_SHADER_INPUT_TYPE;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum _D3D_SHADER_CBUFFER_FLAGS
 | 
						|
    {
 | 
						|
        D3D_CBF_USERPACKED	= 1,
 | 
						|
        D3D10_CBF_USERPACKED	= D3D_CBF_USERPACKED,
 | 
						|
        D3D_CBF_FORCE_DWORD	= 0x7fffffff
 | 
						|
    } 	D3D_SHADER_CBUFFER_FLAGS;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum _D3D_CBUFFER_TYPE
 | 
						|
    {
 | 
						|
        D3D_CT_CBUFFER	= 0,
 | 
						|
        D3D_CT_TBUFFER	= ( D3D_CT_CBUFFER + 1 ) ,
 | 
						|
        D3D_CT_INTERFACE_POINTERS	= ( D3D_CT_TBUFFER + 1 ) ,
 | 
						|
        D3D_CT_RESOURCE_BIND_INFO	= ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
 | 
						|
        D3D10_CT_CBUFFER	= D3D_CT_CBUFFER,
 | 
						|
        D3D10_CT_TBUFFER	= D3D_CT_TBUFFER,
 | 
						|
        D3D11_CT_CBUFFER	= D3D_CT_CBUFFER,
 | 
						|
        D3D11_CT_TBUFFER	= D3D_CT_TBUFFER,
 | 
						|
        D3D11_CT_INTERFACE_POINTERS	= D3D_CT_INTERFACE_POINTERS,
 | 
						|
        D3D11_CT_RESOURCE_BIND_INFO	= D3D_CT_RESOURCE_BIND_INFO
 | 
						|
    } 	D3D_CBUFFER_TYPE;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_NAME
 | 
						|
    {
 | 
						|
        D3D_NAME_UNDEFINED	= 0,
 | 
						|
        D3D_NAME_POSITION	= 1,
 | 
						|
        D3D_NAME_CLIP_DISTANCE	= 2,
 | 
						|
        D3D_NAME_CULL_DISTANCE	= 3,
 | 
						|
        D3D_NAME_RENDER_TARGET_ARRAY_INDEX	= 4,
 | 
						|
        D3D_NAME_VIEWPORT_ARRAY_INDEX	= 5,
 | 
						|
        D3D_NAME_VERTEX_ID	= 6,
 | 
						|
        D3D_NAME_PRIMITIVE_ID	= 7,
 | 
						|
        D3D_NAME_INSTANCE_ID	= 8,
 | 
						|
        D3D_NAME_IS_FRONT_FACE	= 9,
 | 
						|
        D3D_NAME_SAMPLE_INDEX	= 10,
 | 
						|
        D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR	= 11,
 | 
						|
        D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR	= 12,
 | 
						|
        D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR	= 13,
 | 
						|
        D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR	= 14,
 | 
						|
        D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR	= 15,
 | 
						|
        D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR	= 16,
 | 
						|
        D3D_NAME_BARYCENTRICS	= 23,
 | 
						|
        D3D_NAME_SHADINGRATE	= 24,
 | 
						|
        D3D_NAME_TARGET	= 64,
 | 
						|
        D3D_NAME_DEPTH	= 65,
 | 
						|
        D3D_NAME_COVERAGE	= 66,
 | 
						|
        D3D_NAME_DEPTH_GREATER_EQUAL	= 67,
 | 
						|
        D3D_NAME_DEPTH_LESS_EQUAL	= 68,
 | 
						|
        D3D_NAME_STENCIL_REF	= 69,
 | 
						|
        D3D_NAME_INNER_COVERAGE	= 70,
 | 
						|
        D3D10_NAME_UNDEFINED	= D3D_NAME_UNDEFINED,
 | 
						|
        D3D10_NAME_POSITION	= D3D_NAME_POSITION,
 | 
						|
        D3D10_NAME_CLIP_DISTANCE	= D3D_NAME_CLIP_DISTANCE,
 | 
						|
        D3D10_NAME_CULL_DISTANCE	= D3D_NAME_CULL_DISTANCE,
 | 
						|
        D3D10_NAME_RENDER_TARGET_ARRAY_INDEX	= D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
 | 
						|
        D3D10_NAME_VIEWPORT_ARRAY_INDEX	= D3D_NAME_VIEWPORT_ARRAY_INDEX,
 | 
						|
        D3D10_NAME_VERTEX_ID	= D3D_NAME_VERTEX_ID,
 | 
						|
        D3D10_NAME_PRIMITIVE_ID	= D3D_NAME_PRIMITIVE_ID,
 | 
						|
        D3D10_NAME_INSTANCE_ID	= D3D_NAME_INSTANCE_ID,
 | 
						|
        D3D10_NAME_IS_FRONT_FACE	= D3D_NAME_IS_FRONT_FACE,
 | 
						|
        D3D10_NAME_SAMPLE_INDEX	= D3D_NAME_SAMPLE_INDEX,
 | 
						|
        D3D10_NAME_TARGET	= D3D_NAME_TARGET,
 | 
						|
        D3D10_NAME_DEPTH	= D3D_NAME_DEPTH,
 | 
						|
        D3D10_NAME_COVERAGE	= D3D_NAME_COVERAGE,
 | 
						|
        D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR	= D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
 | 
						|
        D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR	= D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
 | 
						|
        D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR	= D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
 | 
						|
        D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR	= D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
 | 
						|
        D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR	= D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
 | 
						|
        D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR	= D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
 | 
						|
        D3D11_NAME_DEPTH_GREATER_EQUAL	= D3D_NAME_DEPTH_GREATER_EQUAL,
 | 
						|
        D3D11_NAME_DEPTH_LESS_EQUAL	= D3D_NAME_DEPTH_LESS_EQUAL,
 | 
						|
        D3D11_NAME_STENCIL_REF	= D3D_NAME_STENCIL_REF,
 | 
						|
        D3D11_NAME_INNER_COVERAGE	= D3D_NAME_INNER_COVERAGE,
 | 
						|
        D3D12_NAME_BARYCENTRICS	= D3D_NAME_BARYCENTRICS,
 | 
						|
        D3D12_NAME_SHADINGRATE	= D3D_NAME_SHADINGRATE
 | 
						|
    } 	D3D_NAME;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_RESOURCE_RETURN_TYPE
 | 
						|
    {
 | 
						|
        D3D_RETURN_TYPE_UNORM	= 1,
 | 
						|
        D3D_RETURN_TYPE_SNORM	= 2,
 | 
						|
        D3D_RETURN_TYPE_SINT	= 3,
 | 
						|
        D3D_RETURN_TYPE_UINT	= 4,
 | 
						|
        D3D_RETURN_TYPE_FLOAT	= 5,
 | 
						|
        D3D_RETURN_TYPE_MIXED	= 6,
 | 
						|
        D3D_RETURN_TYPE_DOUBLE	= 7,
 | 
						|
        D3D_RETURN_TYPE_CONTINUED	= 8,
 | 
						|
        D3D10_RETURN_TYPE_UNORM	= D3D_RETURN_TYPE_UNORM,
 | 
						|
        D3D10_RETURN_TYPE_SNORM	= D3D_RETURN_TYPE_SNORM,
 | 
						|
        D3D10_RETURN_TYPE_SINT	= D3D_RETURN_TYPE_SINT,
 | 
						|
        D3D10_RETURN_TYPE_UINT	= D3D_RETURN_TYPE_UINT,
 | 
						|
        D3D10_RETURN_TYPE_FLOAT	= D3D_RETURN_TYPE_FLOAT,
 | 
						|
        D3D10_RETURN_TYPE_MIXED	= D3D_RETURN_TYPE_MIXED,
 | 
						|
        D3D11_RETURN_TYPE_UNORM	= D3D_RETURN_TYPE_UNORM,
 | 
						|
        D3D11_RETURN_TYPE_SNORM	= D3D_RETURN_TYPE_SNORM,
 | 
						|
        D3D11_RETURN_TYPE_SINT	= D3D_RETURN_TYPE_SINT,
 | 
						|
        D3D11_RETURN_TYPE_UINT	= D3D_RETURN_TYPE_UINT,
 | 
						|
        D3D11_RETURN_TYPE_FLOAT	= D3D_RETURN_TYPE_FLOAT,
 | 
						|
        D3D11_RETURN_TYPE_MIXED	= D3D_RETURN_TYPE_MIXED,
 | 
						|
        D3D11_RETURN_TYPE_DOUBLE	= D3D_RETURN_TYPE_DOUBLE,
 | 
						|
        D3D11_RETURN_TYPE_CONTINUED	= D3D_RETURN_TYPE_CONTINUED
 | 
						|
    } 	D3D_RESOURCE_RETURN_TYPE;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_REGISTER_COMPONENT_TYPE
 | 
						|
    {
 | 
						|
        D3D_REGISTER_COMPONENT_UNKNOWN	= 0,
 | 
						|
        D3D_REGISTER_COMPONENT_UINT32	= 1,
 | 
						|
        D3D_REGISTER_COMPONENT_SINT32	= 2,
 | 
						|
        D3D_REGISTER_COMPONENT_FLOAT32	= 3,
 | 
						|
        D3D10_REGISTER_COMPONENT_UNKNOWN	= D3D_REGISTER_COMPONENT_UNKNOWN,
 | 
						|
        D3D10_REGISTER_COMPONENT_UINT32	= D3D_REGISTER_COMPONENT_UINT32,
 | 
						|
        D3D10_REGISTER_COMPONENT_SINT32	= D3D_REGISTER_COMPONENT_SINT32,
 | 
						|
        D3D10_REGISTER_COMPONENT_FLOAT32	= D3D_REGISTER_COMPONENT_FLOAT32
 | 
						|
    } 	D3D_REGISTER_COMPONENT_TYPE;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_TESSELLATOR_DOMAIN
 | 
						|
    {
 | 
						|
        D3D_TESSELLATOR_DOMAIN_UNDEFINED	= 0,
 | 
						|
        D3D_TESSELLATOR_DOMAIN_ISOLINE	= 1,
 | 
						|
        D3D_TESSELLATOR_DOMAIN_TRI	= 2,
 | 
						|
        D3D_TESSELLATOR_DOMAIN_QUAD	= 3,
 | 
						|
        D3D11_TESSELLATOR_DOMAIN_UNDEFINED	= D3D_TESSELLATOR_DOMAIN_UNDEFINED,
 | 
						|
        D3D11_TESSELLATOR_DOMAIN_ISOLINE	= D3D_TESSELLATOR_DOMAIN_ISOLINE,
 | 
						|
        D3D11_TESSELLATOR_DOMAIN_TRI	= D3D_TESSELLATOR_DOMAIN_TRI,
 | 
						|
        D3D11_TESSELLATOR_DOMAIN_QUAD	= D3D_TESSELLATOR_DOMAIN_QUAD
 | 
						|
    } 	D3D_TESSELLATOR_DOMAIN;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_TESSELLATOR_PARTITIONING
 | 
						|
    {
 | 
						|
        D3D_TESSELLATOR_PARTITIONING_UNDEFINED	= 0,
 | 
						|
        D3D_TESSELLATOR_PARTITIONING_INTEGER	= 1,
 | 
						|
        D3D_TESSELLATOR_PARTITIONING_POW2	= 2,
 | 
						|
        D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD	= 3,
 | 
						|
        D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN	= 4,
 | 
						|
        D3D11_TESSELLATOR_PARTITIONING_UNDEFINED	= D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
 | 
						|
        D3D11_TESSELLATOR_PARTITIONING_INTEGER	= D3D_TESSELLATOR_PARTITIONING_INTEGER,
 | 
						|
        D3D11_TESSELLATOR_PARTITIONING_POW2	= D3D_TESSELLATOR_PARTITIONING_POW2,
 | 
						|
        D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD	= D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
 | 
						|
        D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN	= D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
 | 
						|
    } 	D3D_TESSELLATOR_PARTITIONING;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
 | 
						|
    {
 | 
						|
        D3D_TESSELLATOR_OUTPUT_UNDEFINED	= 0,
 | 
						|
        D3D_TESSELLATOR_OUTPUT_POINT	= 1,
 | 
						|
        D3D_TESSELLATOR_OUTPUT_LINE	= 2,
 | 
						|
        D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW	= 3,
 | 
						|
        D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW	= 4,
 | 
						|
        D3D11_TESSELLATOR_OUTPUT_UNDEFINED	= D3D_TESSELLATOR_OUTPUT_UNDEFINED,
 | 
						|
        D3D11_TESSELLATOR_OUTPUT_POINT	= D3D_TESSELLATOR_OUTPUT_POINT,
 | 
						|
        D3D11_TESSELLATOR_OUTPUT_LINE	= D3D_TESSELLATOR_OUTPUT_LINE,
 | 
						|
        D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW	= D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
 | 
						|
        D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW	= D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
 | 
						|
    } 	D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_MIN_PRECISION
 | 
						|
    {
 | 
						|
        D3D_MIN_PRECISION_DEFAULT	= 0,
 | 
						|
        D3D_MIN_PRECISION_FLOAT_16	= 1,
 | 
						|
        D3D_MIN_PRECISION_FLOAT_2_8	= 2,
 | 
						|
        D3D_MIN_PRECISION_RESERVED	= 3,
 | 
						|
        D3D_MIN_PRECISION_SINT_16	= 4,
 | 
						|
        D3D_MIN_PRECISION_UINT_16	= 5,
 | 
						|
        D3D_MIN_PRECISION_ANY_16	= 0xf0,
 | 
						|
        D3D_MIN_PRECISION_ANY_10	= 0xf1
 | 
						|
    } 	D3D_MIN_PRECISION;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum D3D_INTERPOLATION_MODE
 | 
						|
    {
 | 
						|
        D3D_INTERPOLATION_UNDEFINED	= 0,
 | 
						|
        D3D_INTERPOLATION_CONSTANT	= 1,
 | 
						|
        D3D_INTERPOLATION_LINEAR	= 2,
 | 
						|
        D3D_INTERPOLATION_LINEAR_CENTROID	= 3,
 | 
						|
        D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE	= 4,
 | 
						|
        D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID	= 5,
 | 
						|
        D3D_INTERPOLATION_LINEAR_SAMPLE	= 6,
 | 
						|
        D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE	= 7
 | 
						|
    } 	D3D_INTERPOLATION_MODE;
 | 
						|
 | 
						|
typedef 
 | 
						|
enum _D3D_PARAMETER_FLAGS
 | 
						|
    {
 | 
						|
        D3D_PF_NONE	= 0,
 | 
						|
        D3D_PF_IN	= 0x1,
 | 
						|
        D3D_PF_OUT	= 0x2,
 | 
						|
        D3D_PF_FORCE_DWORD	= 0x7fffffff
 | 
						|
    } 	D3D_PARAMETER_FLAGS;
 | 
						|
 | 
						|
DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
 | 
						|
DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
 | 
						|
DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
 | 
						|
#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
 | 
						|
#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
 | 
						|
#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
 | 
						|
#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
 | 
						|
#define D3D_COMPONENT_MASK_X   1
 | 
						|
#define D3D_COMPONENT_MASK_Y   2
 | 
						|
#define D3D_COMPONENT_MASK_Z   4
 | 
						|
#define D3D_COMPONENT_MASK_W   8
 | 
						|
DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);
 | 
						|
DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);
 | 
						|
 | 
						|
 | 
						|
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
 | 
						|
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
 | 
						|
 | 
						|
/* Additional Prototypes for ALL interfaces */
 | 
						|
 | 
						|
/* end of Additional Prototypes */
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
 |