mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			92 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
 | 
						|
// Star
 | 
						|
 | 
						|
// 0x0302A6D8
 | 
						|
static const Lights1 star_seg3_lights_0302A6D8 = gdSPDefLights1(
 | 
						|
    0x3f, 0x3f, 0x3f,
 | 
						|
    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
 | 
						|
);
 | 
						|
 | 
						|
// 0x0302A6F0
 | 
						|
ROM_ASSET_LOAD_TEXTURE(star_seg3_texture_0302A6F0, "actors/star/star_surface.rgba16.inc.c", 0x00201410, 96653, 0x0002a6f0, 2048);
 | 
						|
 | 
						|
// 0x0302AEF0
 | 
						|
ROM_ASSET_LOAD_TEXTURE(star_seg3_texture_0302AEF0, "actors/star/star_eye.rgba16.inc.c", 0x00180bb0, 29674, 0x00007a30, 2048);
 | 
						|
 | 
						|
// 0x0302B6F0
 | 
						|
ROM_ASSET_LOAD_VTX(star_seg3_vertex_0302B6F0, 0x00201410, 96653, 0x0002b6f0, 192);
 | 
						|
 | 
						|
// 0x0302B7B0 - 0x0302B870
 | 
						|
const Gfx star_seg3_dl_0302B7B0[] = {
 | 
						|
    gsSPLight(&star_seg3_lights_0302A6D8.l, 1),
 | 
						|
    gsSPLight(&star_seg3_lights_0302A6D8.a, 2),
 | 
						|
    gsSPVertex(star_seg3_vertex_0302B6F0, 12, 0),
 | 
						|
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
 | 
						|
    gsSP2Triangles( 2,  1,  4, 0x0,  1,  3,  4, 0x0),
 | 
						|
    gsSP2Triangles( 5,  3,  0, 0x0,  4,  3,  5, 0x0),
 | 
						|
    gsSP2Triangles( 6,  7,  4, 0x0,  7,  2,  4, 0x0),
 | 
						|
    gsSP2Triangles( 8,  6,  4, 0x0,  9,  4, 10, 0x0),
 | 
						|
    gsSP2Triangles( 9, 11,  4, 0x0,  4,  5, 10, 0x0),
 | 
						|
    gsSP2Triangles(11,  8,  4, 0x0,  0,  2,  7, 0x0),
 | 
						|
    gsSP2Triangles( 0,  7,  6, 0x0,  0,  6,  8, 0x0),
 | 
						|
    gsSP2Triangles( 0,  8, 11, 0x0,  0, 11,  9, 0x0),
 | 
						|
    gsSP2Triangles(10,  5,  0, 0x0, 10,  0,  9, 0x0),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0302B870 - 0x0302B908
 | 
						|
const Gfx star_seg3_dl_0302B870[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsSPSetGeometryMode(G_TEXTURE_GEN),
 | 
						|
    gsDPSetEnvColor(255, 255, 255, 255),
 | 
						|
    gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
 | 
						|
    gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
 | 
						|
    gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
 | 
						|
    gsSPDisplayList(star_seg3_dl_0302B7B0),
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
 | 
						|
    gsSPClearGeometryMode(G_TEXTURE_GEN),
 | 
						|
    gsDPSetEnvColor(255, 255, 255, 255),
 | 
						|
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0302B908
 | 
						|
static const Lights1 star_seg3_lights_0302B908 = gdSPDefLights1(
 | 
						|
    0x3f, 0x3f, 0x3f,
 | 
						|
    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
 | 
						|
);
 | 
						|
 | 
						|
// 0x0302B920
 | 
						|
ROM_ASSET_LOAD_VTX(star_seg3_vertex_0302B920, 0x00201410, 96653, 0x0002b920, 160);
 | 
						|
 | 
						|
// 0x0302B9C0 - 0x0302BA18
 | 
						|
const Gfx star_seg3_dl_0302B9C0[] = {
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, star_seg3_texture_0302AEF0),
 | 
						|
    gsDPLoadSync(),
 | 
						|
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
 | 
						|
    gsSPLight(&star_seg3_lights_0302B908.l, 1),
 | 
						|
    gsSPLight(&star_seg3_lights_0302B908.a, 2),
 | 
						|
    gsSPVertex(star_seg3_vertex_0302B920, 10, 0),
 | 
						|
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
 | 
						|
    gsSP2Triangles( 4,  5,  6, 0x0,  7,  8,  9, 0x0),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0302BA18 - 0x0302BA88
 | 
						|
const Gfx star_seg3_dl_0302BA18[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
 | 
						|
    gsSPClearGeometryMode(G_SHADING_SMOOTH),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
 | 
						|
    gsDPTileSync(),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
 | 
						|
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
 | 
						|
    gsSPDisplayList(star_seg3_dl_0302B9C0),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
 | 
						|
    gsSPSetGeometryMode(G_SHADING_SMOOTH),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 |