An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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MegaMech e447332cec
Added server settings: shared lives and skip intro
Adds button to the host menu to allow shared lives.
Resolves #37

Buttons are now resizeable. Use gButtonScale.<size> (large, medium, or small).
It could be argued that we don't need the small size. However, it may be beneficial for the future if the menu becomes more complex.

large is the normal default size. Or at least it was the size already being used by sm64ex-coop (0.11111111f)

Note: Buttons for changing menu's should be gButtonScale.large as the menu animation is made for large buttons. To keep consistency it's probably a good idea for buttons that transfer you to a new menu to always be set to large. As such, I didn't feel it necessary to extend this feature to these methods: bhv_menu_button_growing_from_custom and bhv_menu_button_shrinking_to_custom.

Resolves #60
2020-10-16 02:58:57 -07:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
asm merge refresh 10 2020-06-20 02:49:59 +03:00
assets
bin Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
build-windows-visual-studio Created character struct for mario/luigi asset differences 2020-10-13 18:33:51 -07:00
data Removed two-player hacks from cannon and object packets 2020-10-13 21:44:27 -07:00
developer Moved developer scripts to developer folder 2020-10-15 18:10:49 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
enhancements Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
include Change MAX_PLAYERS check to unstable branch 2020-10-16 02:53:09 -07:00
levels Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
lib Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
sound merge refresh 10 2020-06-20 02:49:59 +03:00
src Added server settings: shared lives and skip intro 2020-10-16 02:58:57 -07:00
text refresh 6 2020-02-03 00:51:26 -05:00
textures/segment2 Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
tools Merge pull request #395 from MartinPham/patch-4 2020-08-16 02:01:02 +03:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
3p.patch Remove confusing build instructions, added link to discord 2020-10-10 01:19:02 -07:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json merge refresh 10 2020-06-20 02:49:59 +03:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
cgdb.exe.stackdump Started adding networking 2020-08-01 20:22:24 -07:00
CHANGES Refresh 11 2020-07-05 14:15:43 +03:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
diff.py Refresh 10.1 2020-06-20 02:53:56 +03:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
Dockerfile merge refresh 10 2020-06-20 02:49:59 +03:00
Doxyfile
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py Refresh 10.1 2020-06-20 02:53:56 +03:00
first-diff.py merge refresh 10 2020-06-20 02:49:59 +03:00
format.sh
gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
Jenkinsfile refresh 6 2020-02-03 00:51:26 -05:00
Makefile Added mod registration system 2020-10-04 16:41:55 -07:00
Makefile.split Fix EXTERNAL_DATA for Luigi 2020-09-05 00:11:15 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Remove confusing build instructions, added link to discord 2020-10-10 01:19:02 -07:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh Refresh 7 2020-03-01 22:42:52 -05:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1
sm64.jp.sha1
sm64.ld merge refresh 10 2020-06-20 02:49:59 +03:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4