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47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
#ifndef SMLUA_HOOKS_H
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#define SMLUA_HOOKS_H
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#include <stdbool.h>
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enum LuaHookedEventType {
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HOOK_UPDATE,
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HOOK_MARIO_UPDATE,
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HOOK_BEFORE_MARIO_UPDATE,
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HOOK_ON_SET_MARIO_ACTION,
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HOOK_BEFORE_PHYS_STEP,
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HOOK_ON_PVP_ATTACK,
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HOOK_ON_PLAYER_CONNECTED,
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HOOK_ON_PLAYER_DISCONNECTED,
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HOOK_ON_HUD_RENDER,
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HOOK_ON_INTERACT,
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HOOK_MAX,
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};
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static char* LuaHookedEventTypeName[] = {
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"HOOK_UPDATE",
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"HOOK_MARIO_UPDATE",
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"HOOK_BEFORE_MARIO_UPDATE",
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"HOOK_ON_SET_MARIO_ACTION",
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"HOOK_BEFORE_PHYS_STEP",
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"HOOK_ON_PVP_ATTACK",
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"HOOK_ON_PLAYER_CONNECTED",
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"HOOK_ON_PLAYER_DISCONNECTED",
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"HOOK_ON_HUD_RENDER",
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"HOOK_ON_INTERACT",
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"HOOK_MAX"
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};
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void smlua_call_event_hooks(enum LuaHookedEventType hookType);
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void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct MarioState* m);
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void smlua_call_event_hooks_mario_params(enum LuaHookedEventType hookType, struct MarioState* m1, struct MarioState* m2);
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void smlua_call_event_hooks_interact_params(enum LuaHookedEventType hookType, struct MarioState* m, struct Object* obj, u32 interactType, bool interactValue);
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bool smlua_call_action_hook(struct MarioState* m, s32* returnValue);
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u32 smlua_get_action_interaction_type(struct MarioState* m);
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bool smlua_call_chat_command_hook(char* command);
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void smlua_display_chat_commands(void);
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void smlua_bind_hooks(void);
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#endif
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