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				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com> Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com> Co-Authored-By: Gregory Heskett <gheskett@gmail.com> Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com> Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com> Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
		
			
				
	
	
		
			137 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
const GeoLayout toads_cap_geo[] = {
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	GEO_NODE_START(),
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	GEO_OPEN_NODE(),
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		GEO_SHADOW(0, 180, 75),
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		GEO_OPEN_NODE(),
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			GEO_SCALE(LAYER_FORCE, 16384),
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			GEO_OPEN_NODE(),
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				GEO_ASM(0, geo_mario_set_player_colors),
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				GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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				GEO_ASM(10, geo_update_layer_transparency),
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				GEO_SWITCH_CASE(2, geo_switch_anim_state),
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				GEO_OPEN_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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						GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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					GEO_CLOSE_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_1),
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						GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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					GEO_CLOSE_NODE(),
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				GEO_CLOSE_NODE(),
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			GEO_CLOSE_NODE(),
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		GEO_CLOSE_NODE(),
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		GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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	GEO_CLOSE_NODE(),
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	GEO_END(),
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};
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const GeoLayout toads_metal_cap_geo[] = {
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	GEO_NODE_START(),
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	GEO_OPEN_NODE(),
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		GEO_SHADOW(0, 180, 75),
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		GEO_OPEN_NODE(),
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			GEO_SCALE(LAYER_FORCE, 16384),
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			GEO_OPEN_NODE(),
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				GEO_ASM(0, geo_mario_set_player_colors),
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				GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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				GEO_ASM(10, geo_update_layer_transparency),
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				GEO_SWITCH_CASE(2, geo_switch_anim_state),
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				GEO_OPEN_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
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					GEO_CLOSE_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
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					GEO_CLOSE_NODE(),
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				GEO_CLOSE_NODE(),
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			GEO_CLOSE_NODE(),
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		GEO_CLOSE_NODE(),
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		GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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	GEO_CLOSE_NODE(),
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	GEO_END(),
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};
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const GeoLayout toads_wing_cap_geo[] = {
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	GEO_NODE_START(),
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	GEO_OPEN_NODE(),
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		GEO_SHADOW(0, 180, 75),
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		GEO_OPEN_NODE(),
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			GEO_SCALE(LAYER_FORCE, 16384),
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			GEO_OPEN_NODE(),
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				GEO_ASM(0, geo_mario_set_player_colors),
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				GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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				GEO_ASM(10, geo_update_layer_transparency),
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				GEO_SWITCH_CASE(2, geo_switch_anim_state),
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				GEO_OPEN_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_NODE_START(),
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						GEO_OPEN_NODE(),
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							GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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							GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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						GEO_CLOSE_NODE(),
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					GEO_CLOSE_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_NODE_START(),
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						GEO_OPEN_NODE(),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_1),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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						GEO_CLOSE_NODE(),
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					GEO_CLOSE_NODE(),
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				GEO_CLOSE_NODE(),
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			GEO_CLOSE_NODE(),
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		GEO_CLOSE_NODE(),
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		GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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	GEO_CLOSE_NODE(),
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	GEO_END(),
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};
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const GeoLayout toads_winged_metal_cap_geo[] = {
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	GEO_NODE_START(),
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	GEO_OPEN_NODE(),
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		GEO_SHADOW(0, 180, 75),
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		GEO_OPEN_NODE(),
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			GEO_SCALE(LAYER_FORCE, 16384),
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			GEO_OPEN_NODE(),
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				GEO_ASM(0, geo_mario_set_player_colors),
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				GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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				GEO_ASM(10, geo_update_layer_transparency),
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				GEO_SWITCH_CASE(2, geo_switch_anim_state),
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				GEO_OPEN_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_NODE_START(),
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						GEO_OPEN_NODE(),
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							GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
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							GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
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						GEO_CLOSE_NODE(),
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					GEO_CLOSE_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_NODE_START(),
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						GEO_OPEN_NODE(),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
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						GEO_CLOSE_NODE(),
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					GEO_CLOSE_NODE(),
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				GEO_CLOSE_NODE(),
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			GEO_CLOSE_NODE(),
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		GEO_CLOSE_NODE(),
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		GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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	GEO_CLOSE_NODE(),
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	GEO_END(),
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};
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