sm64coopdx/docs/lua/guides
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
..
hooks.md Allow wind to be ignored with HOOK_ALLOW_HAZARD_SURFACE (#721) 2025-03-27 14:48:36 -04:00
mario-state.md Update MarioState documentation 2024-06-14 09:42:18 -04:00
object-lists.md Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
vs-code-setup.md typo fix 2024-10-07 22:13:19 +10:00