sm64coopdx/include
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
..
GL
libc
PR Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
stb Implemented dynos model packs into configfile 2022-03-10 19:23:38 -08:00
behavior_commands.h
behavior_data.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
behavior_table.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
command_macros_base.h
config.h
course_table.h
dialog_ids.h
eu_translation.h
geo_commands.h Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
gfx_dimensions.h
gfx_symbols.h allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
helper_macros.h
level_commands.h Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
level_misc_macros.h
level_table.h
luigi_sounds.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
macro_preset_names.h
macro_presets.h
macros.h allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
macros.inc
make_const_nonconst.h
mario_animation_ids.h Remove Waluigi anims 2024-07-01 18:32:27 -04:00
mario_geo_switch_case_ids.h
model_ids.h add obj_get_model_id_extended, remember regular model ids 2025-03-04 15:09:09 +10:00
moving_texture_macros.h
object_constants.h
object_fields.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
platform_info.h
prevent_bss_reordering.h
segment_symbols.h
segments.h
seq_ids.h
seq_luigi.inc Fix cut off Luigi line 2024-06-27 16:54:20 -04:00
seq_macros.inc sm64coopdx 2023-10-30 01:03:36 -04:00
seq_toad.inc
seq_wario.inc
sm64.h
sounds.h
special_preset_names.h
special_presets.h
surface_terrains.h Allow wind to be ignored with HOOK_ALLOW_HAZARD_SURFACE (#721) 2025-03-27 14:48:36 -04:00
textures.h
tinfl.h
toad_sounds.h
trig_tables.inc.c refresh 4 2019-12-01 21:52:53 -05:00
types.h Raise custom object fields limit from 16 to 64 2025-03-13 22:09:46 -04:00
ultra64.h
wario_sounds.h