sm64coopdx/src/game
2023-10-30 17:37:20 -04:00
..
behaviors sm64coopdx 2023-10-30 01:03:36 -04:00
area.c sm64coopdx 2023-10-30 01:03:36 -04:00
area.h Add bounds checking to instant warps, and make object collisions dynamic 2023-06-15 20:50:12 -07:00
behavior_actions.c Add set_exclamation_box_contents() (#445) 2023-07-18 18:18:02 -04:00
behavior_actions.h Force hidden 1up triggers to be invisible and E_MODEL_NONE 2023-10-26 16:53:50 -07:00
bettercamera.h sm64coopdx 2023-10-30 01:03:36 -04:00
bettercamera.inc.h sm64coopdx 2023-10-30 01:03:36 -04:00
camera.c sm64coopdx 2023-10-30 01:03:36 -04:00
camera.h Patch out toxic gas camera from romhacks (#462) 2023-09-20 19:12:08 +02:00
characters.c sm64coopdx 2023-10-30 01:03:36 -04:00
characters.h Cleaned up character sound/anim lookup code 2023-10-27 18:59:00 -07:00
characters_bass_sounds.h sm64coopdx 2023-10-30 01:03:36 -04:00
debug.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug.h Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h
decompress.h
display.h
envfx_bubbles.c Switch all mempools to dynamic memory 2023-05-12 22:10:27 -07:00
envfx_bubbles.h
envfx_snow.c sm64coopdx 2023-10-30 01:03:36 -04:00
envfx_snow.h WIP: uncapped framerate 3 2022-04-27 18:25:43 -07:00
game_init.c custom level fixes and fixes from other pr (#483) 2023-10-27 16:42:27 -07:00
game_init.h Make anim dma table dynamic 2023-05-13 01:44:40 -07:00
geo_misc.c This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
geo_misc.h
hardcoded.c sm64coopdx 2023-10-30 01:03:36 -04:00
hardcoded.h sm64coopdx 2023-10-30 01:03:36 -04:00
hud.c sm64coopdx 2023-10-30 01:03:36 -04:00
hud.h sm64coopdx 2023-10-30 01:03:36 -04:00
ingame_menu.c sm64coopdx 2023-10-30 01:03:36 -04:00
ingame_menu.h Customizable dialogs (#411) 2023-06-18 20:04:39 -07:00
interaction.c sm64coopdx 2023-10-30 01:03:36 -04:00
interaction.h better kick/punch/trip, gp and flying detection (#388) 2023-05-09 15:38:29 -04:00
level_geo.c Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_geo.h Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_info.c custom level fixes and fixes from other pr (#483) 2023-10-27 16:42:27 -07:00
level_info.h custom level fixes and fixes from other pr (#483) 2023-10-27 16:42:27 -07:00
level_update.c Revert new pressed_pause behavior 2023-10-30 17:37:20 -04:00
level_update.h custom level fixes and fixes from other pr (#483) 2023-10-27 16:42:27 -07:00
macro_presets.c
macro_special_objects.c Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
macro_special_objects.h Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
main.c Remove the main pool 2023-05-13 01:49:54 -07:00
main.h
mario.c sm64coopdx 2023-10-30 01:03:36 -04:00
mario.h Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_airborne.c Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_airborne.h
mario_actions_automatic.c Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_automatic.h
mario_actions_cutscene.c Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_cutscene.h
mario_actions_moving.c Fix animation comparisons after character anim commit 2023-10-27 23:45:48 -07:00
mario_actions_moving.h
mario_actions_object.c Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_stationary.h
mario_actions_submerged.c Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_submerged.h
mario_misc.c sm64coopdx 2023-10-30 01:03:36 -04:00
mario_misc.h Arbitrary shirt, pants, glove colors + settings menu (#145) 2022-08-07 15:13:19 -07:00
mario_step.c Properly determine the correct wall between multiple, turn off rounded corners in the air 2023-06-22 20:00:43 -07:00
mario_step.h
memory.c Sanity check collisions, and increase efficiency of growingpool 2023-06-25 17:54:01 -07:00
memory.h Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
moving_texture.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
moving_texture.h
obj_behaviors.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
obj_behaviors.h Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors_2.c Fix stars not respawning + other syncing fixes (#460) 2023-10-20 18:10:43 +02:00
obj_behaviors_2.h Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
object_collision.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
object_collision.h Fix player interactions 2023-04-02 21:18:17 -07:00
object_helpers.c Prevent lua mods from saving over your camera settings 2023-05-16 02:03:49 -07:00
object_helpers.h Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
object_list_processor.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
object_list_processor.h Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
paintings.c custom level fixes and fixes from other pr (#483) 2023-10-27 16:42:27 -07:00
paintings.h Fix up co-op ripples 2022-08-07 01:10:10 -07:00
platform_displacement.c Added last remote object information to crash screen 2023-05-22 23:00:11 -07:00
platform_displacement.h
print.c sm64coopdx 2023-10-30 01:03:36 -04:00
print.h sm64coopdx 2023-10-30 01:03:36 -04:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h
rendering_graph_node.c sm64coopdx 2023-10-30 01:03:36 -04:00
rendering_graph_node.h Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
rng_position.c
rng_position.h
rumble_init.c Fix more possible crashes 2023-05-12 12:31:11 -07:00
rumble_init.h
save_file.c custom level fixes and fixes from other pr (#483) 2023-10-27 16:42:27 -07:00
save_file.h Add tons of new save file / star related functions (#419) 2023-06-18 20:04:02 -07:00
screen_transition.c sm64coopdx 2023-10-30 01:03:36 -04:00
screen_transition.h
scroll_targets.c sm64coopdx 2023-10-30 01:03:36 -04:00
scroll_targets.h Scrolling textures (continued) (#175) 2022-09-12 19:57:28 -07:00
segment2.h Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
segment7.h
shadow.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
shadow.h
skybox.c Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
skybox.h Move everything over (#280) 2023-03-20 22:36:25 -04:00
sound_init.c Name more audio code and variables, Document some others. (#386) 2023-05-10 14:31:58 -07:00
sound_init.h
spawn_object.c Eyerok can now get attacked by remote players 2023-10-27 01:03:20 -07:00
spawn_object.h
spawn_sound.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
spawn_sound.h Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00