sm64coopdx/src/pc/lua
2023-05-11 06:10:25 -04:00
..
utils Fix more possible crashes 2023-05-11 00:19:01 -07:00
smlua.c custom animations no dynos (#371) 2023-04-28 21:00:17 -07:00
smlua.h /luaf; fix compilation issues with audio and debug + dev (#328) 2023-03-27 15:50:49 -07:00
smlua_cobject.c Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
smlua_cobject.h A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00
smlua_cobject_allowlist.c Swapped out hashmap to C++ for sync objects 2023-03-27 14:29:15 -07:00
smlua_cobject_allowlist.h Add object animations to Lua, add CPointer allowlist 2022-03-03 18:31:45 -08:00
smlua_cobject_autogen.c Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
smlua_cobject_autogen.h Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
smlua_constants_autogen.c Rename func_80321080 -> stop_secondary_music 2023-05-10 15:39:15 -07:00
smlua_functions.c custom animations no dynos (#371) 2023-04-28 21:00:17 -07:00
smlua_functions.h Add Wario's moveset based on steven's mod 2022-02-14 18:26:44 -08:00
smlua_functions_autogen.c add djui_open_pause_menu() (#391) 2023-05-11 06:10:25 -04:00
smlua_functions_autogen.h
smlua_hooks.c Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
smlua_hooks.h give mods more control over animations (#369) 2023-04-29 01:56:18 +02:00
smlua_sync_table.c Fixed crash in smlua_set_sync_table_field_from_network() 2023-04-11 15:02:51 -07:00
smlua_sync_table.h
smlua_utils.c A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00
smlua_utils.h A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00