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			27 lines
		
	
	
	
		
			748 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			748 B
		
	
	
	
		
			C
		
	
	
	
	
	
// This is a weird file where it cross-references another actor.
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// Most likely, it was a compile time optimization due to the
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// exact same DL being referenced.
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// 0x0F000640
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const GeoLayout bowling_ball_geo[] = {
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   GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 280),
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   GEO_OPEN_NODE(),
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      GEO_SCALE(0x00, 170393),
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      GEO_OPEN_NODE(),
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         GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),
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      GEO_CLOSE_NODE(),
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   GEO_CLOSE_NODE(),
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   GEO_END(),
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};
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// 0x0F00066C
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const GeoLayout bowling_ball_track_geo[] = {
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   GEO_NODE_START(),
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   GEO_OPEN_NODE(),
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      GEO_SCALE(0x00, 170393),
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      GEO_OPEN_NODE(),
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         GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),
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      GEO_CLOSE_NODE(),
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   GEO_CLOSE_NODE(),
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   GEO_END(),
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};
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