mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
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// Smoke
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// 0x05007280
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ROM_ASSET_LOAD_VTX(smoke_seg5_vertex_05007280, 0x001521d0, 57608, 0x00007280, 64);
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// 0x050072C0
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ROM_ASSET_LOAD_TEXTURE(smoke_seg5_texture_050072C0, "actors/smoke/smoke.ia16.inc.c", 0x001521d0, 57608, 0x000072c0, 2048);
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// 0x05007AC0 - 0x05007AF8
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const Gfx smoke_seg5_dl_05007AC0[] = {
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    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg5_texture_050072C0),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPVertex(smoke_seg5_vertex_05007280, 4, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x05007AF8 - 0x05007B68
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const Gfx smoke_seg5_dl_05007AF8[] = {
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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    gsSPClearGeometryMode(G_LIGHTING),
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    gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(smoke_seg5_dl_05007AC0),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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    gsSPSetGeometryMode(G_LIGHTING),
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    gsSPEndDisplayList(),
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};
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