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21 lines
No EOL
769 B
Lua
21 lines
No EOL
769 B
Lua
-- name: Mirror Shader
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-- description: This is an example of a post process vertex shader!
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local function on_post_process_vertex_shader_create()
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local vertexShader = {}
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table.insert(vertexShader, "#version 150")
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table.insert(vertexShader, "in vec4 aVtxPos;")
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table.insert(vertexShader, "in vec2 aTexCoord;")
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table.insert(vertexShader, "out vec2 vTexCoord;")
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table.insert(vertexShader, "void main() {")
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table.insert(vertexShader, "vTexCoord = aTexCoord;")
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table.insert(vertexShader, "gl_Position = vec4(aVtxPos.x * -1.0, aVtxPos.yzw);")
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table.insert(vertexShader, "}")
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return table.concat(vertexShader, "\n")
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end
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hook_event(HOOK_ON_POST_PROCESS_VERTEX_SHADER_CREATE, on_post_process_vertex_shader_create)
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gfx_reload_shaders() |