sm64coopdx/levels/castle_inside/areas/1/24/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

308 lines
14 KiB
C

#include "pc/rom_assets.h"
// 0x070383C0 - 0x070383D8
static const Lights1 inside_castle_seg7_lights_070383C0 = gdSPDefLights1(
0x52, 0x52, 0x52,
0xdd, 0xdd, 0xdd, 0x28, 0x28, 0x28
);
// 0x070383D8 - 0x070383F0
static const Lights1 inside_castle_seg7_lights_070383D8 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x070383F0 - 0x07038408
static const Lights1 inside_castle_seg7_lights_070383F0 = gdSPDefLights1(
0x46, 0x46, 0x46,
0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);
// 0x07038408 - 0x070384F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038408, 0x00396340, 232834, 0x00038408, 240);
// 0x070384F8 - 0x070385E8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070384F8, 0x00396340, 232834, 0x000384f8, 240);
// 0x070385E8 - 0x07038628
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070385E8, 0x00396340, 232834, 0x000385e8, 64);
// 0x07038628 - 0x07038708
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038628, 0x00396340, 232834, 0x00038628, 224);
// 0x07038708 - 0x070387F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038708, 0x00396340, 232834, 0x00038708, 240);
// 0x070387F8 - 0x070388A8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070387F8, 0x00396340, 232834, 0x000387f8, 176);
// 0x070388A8 - 0x070389A8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070388A8, 0x00396340, 232834, 0x000388a8, 256);
// 0x070389A8 - 0x07038A98
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070389A8, 0x00396340, 232834, 0x000389a8, 240);
// 0x07038A98 - 0x07038B98
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038A98, 0x00396340, 232834, 0x00038a98, 256);
// 0x07038B98 - 0x07038C28
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038B98, 0x00396340, 232834, 0x00038b98, 144);
// 0x07038C28 - 0x07038D28
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038C28, 0x00396340, 232834, 0x00038c28, 256);
// 0x07038D28 - 0x07038E08
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038D28, 0x00396340, 232834, 0x00038d28, 224);
// 0x07038E08 - 0x07038EE8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038E08, 0x00396340, 232834, 0x00038e08, 224);
// 0x07038EE8 - 0x07038FC8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038EE8, 0x00396340, 232834, 0x00038ee8, 224);
// 0x07038FC8 - 0x070390C8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07038FC8, 0x00396340, 232834, 0x00038fc8, 256);
// 0x070390C8 - 0x070391C8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070390C8, 0x00396340, 232834, 0x000390c8, 256);
// 0x070391C8 - 0x070392C8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070391C8, 0x00396340, 232834, 0x000391c8, 256);
// 0x070392C8 - 0x070393C8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070392C8, 0x00396340, 232834, 0x000392c8, 256);
// 0x070393C8 - 0x070394C8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070393C8, 0x00396340, 232834, 0x000393c8, 256);
// 0x070394C8 - 0x070395B8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070394C8, 0x00396340, 232834, 0x000394c8, 240);
// 0x070395B8 - 0x07039698
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070395B8, 0x00396340, 232834, 0x000395b8, 224);
// 0x07039698 - 0x07039788
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07039698, 0x00396340, 232834, 0x00039698, 240);
// 0x07039788 - 0x07039868
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07039788, 0x00396340, 232834, 0x00039788, 224);
// 0x07039868 - 0x07039948
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07039868, 0x00396340, 232834, 0x00039868, 224);
// 0x07039948 - 0x070399F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07039948, 0x00396340, 232834, 0x00039948, 176);
// 0x070399F8 - 0x07039AF8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070399F8, 0x00396340, 232834, 0x000399f8, 256);
// 0x07039AF8 - 0x07039BE8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07039AF8, 0x00396340, 232834, 0x00039af8, 240);
// 0x07039BE8 - 0x07039CE8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07039BE8, 0x00396340, 232834, 0x00039be8, 256);
// 0x07039CE8 - 0x07039DC8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07039CE8, 0x00396340, 232834, 0x00039ce8, 224);
// 0x07039DC8 - 0x07039EC8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07039DC8, 0x00396340, 232834, 0x00039dc8, 256);
// 0x07039EC8 - 0x0703A058
static const Gfx inside_castle_seg7_dl_07039EC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070383C0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070383C0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07038408, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070384F8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070385E8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPLight(&inside_castle_seg7_lights_070383D8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070383D8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07038628, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 4, 7, 8, 0x0, 4, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07038708, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070387F8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 7, 6, 0x0),
gsSP1Triangle( 2, 1, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x0703A058 - 0x0703A178
static const Gfx inside_castle_seg7_dl_0703A058[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_070388A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 8, 6, 0x0),
gsSP2Triangles( 3, 5, 7, 0x0, 9, 0, 2, 0x0),
gsSP2Triangles( 9, 10, 0, 0x0, 10, 11, 0, 0x0),
gsSP2Triangles(10, 12, 11, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070389A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 0, 3, 1, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle( 9, 8, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07038A98, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 4, 7, 8, 0x0),
gsSP2Triangles( 4, 8, 5, 0x0, 9, 0, 2, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07038B98, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x0703A178 - 0x0703A540
static const Gfx inside_castle_seg7_dl_0703A178[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07038C28, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 15, 13, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07038D28, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 6, 0x0),
gsSP2Triangles(11, 10, 9, 0x0, 12, 11, 9, 0x0),
gsSP1Triangle( 3, 13, 4, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07038E08, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07038EE8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 0, 4, 3, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(11, 12, 9, 0x0, 11, 13, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07038FC8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070390C8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 15, 14, 11, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070391C8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070392C8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles( 7, 10, 9, 0x0, 7, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 10, 15, 9, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070393C8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070394C8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070395B8, 14, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 3, 6, 4, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 7, 10, 8, 0x0),
gsSP1Triangle(11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07039698, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles( 3, 10, 4, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07039788, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07039868, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 0, 7, 1, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07039948, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP1Triangle( 7, 10, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x0703A540 - 0x0703A6C8
static const Gfx inside_castle_seg7_dl_0703A540[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070383F0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070383F0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070399F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 3, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 12, 5, 4, 0x0),
gsSP2Triangles(13, 14, 15, 0x0, 7, 8, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07039AF8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 14, 7, 6, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07039BE8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 11, 0x0, 8, 7, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 15, 11, 10, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07039CE8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 5, 7, 0x0, 7, 9, 10, 0x0),
gsSP2Triangles( 8, 7, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07039DC8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 4, 8, 2, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x0703A6C8 - 0x0703A768
const Gfx inside_castle_seg7_dl_0703A6C8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07039EC8),
gsSPDisplayList(inside_castle_seg7_dl_0703A058),
gsSPDisplayList(inside_castle_seg7_dl_0703A178),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0703A540),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};