sm64coopdx/levels/castle_inside/areas/1/9/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

267 lines
12 KiB
C

#include "pc/rom_assets.h"
// 0x0702E490 - 0x0702E4A8
static const Lights1 inside_castle_seg7_lights_0702E490 = gdSPDefLights1(
0x52, 0x52, 0x52,
0xdd, 0xdd, 0xdd, 0x28, 0x28, 0x28
);
// 0x0702E4A8 - 0x0702E4C0
static const Lights1 inside_castle_seg7_lights_0702E4A8 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0702E4C0 - 0x0702E4D8
static const Lights1 inside_castle_seg7_lights_0702E4C0 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0702E4D8 - 0x0702E4F0
static const Lights1 inside_castle_seg7_lights_0702E4D8 = gdSPDefLights1(
0x07, 0x07, 0x07,
0x13, 0x13, 0x13, 0x28, 0x28, 0x28
);
// 0x0702E4F0 - 0x0702E508
static const Lights1 inside_castle_seg7_lights_0702E4F0 = gdSPDefLights1(
0x0f, 0x0f, 0x0f,
0x29, 0x29, 0x29, 0x28, 0x28, 0x28
);
// 0x0702E508 - 0x0702E608
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702E508, 0x00396340, 232834, 0x0002e508, 256);
// 0x0702E608 - 0x0702E708
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702E608, 0x00396340, 232834, 0x0002e608, 256);
// 0x0702E708 - 0x0702E808
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702E708, 0x00396340, 232834, 0x0002e708, 256);
// 0x0702E808 - 0x0702E8F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702E808, 0x00396340, 232834, 0x0002e808, 240);
// 0x0702E8F8 - 0x0702E9E8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702E8F8, 0x00396340, 232834, 0x0002e8f8, 240);
// 0x0702E9E8 - 0x0702EA68
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702E9E8, 0x00396340, 232834, 0x0002e9e8, 128);
// 0x0702EA68 - 0x0702EB58
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702EA68, 0x00396340, 232834, 0x0002ea68, 240);
// 0x0702EB58 - 0x0702EC48
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702EB58, 0x00396340, 232834, 0x0002eb58, 240);
// 0x0702EC48 - 0x0702ED48
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702EC48, 0x00396340, 232834, 0x0002ec48, 256);
// 0x0702ED48 - 0x0702EE48
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702ED48, 0x00396340, 232834, 0x0002ed48, 256);
// 0x0702EE48 - 0x0702EE78
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702EE48, 0x00396340, 232834, 0x0002ee48, 48);
// 0x0702EE78 - 0x0702EF68
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702EE78, 0x00396340, 232834, 0x0002ee78, 240);
// 0x0702EF68 - 0x0702F048
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702EF68, 0x00396340, 232834, 0x0002ef68, 224);
// 0x0702F048 - 0x0702F138
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F048, 0x00396340, 232834, 0x0002f048, 240);
// 0x0702F138 - 0x0702F228
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F138, 0x00396340, 232834, 0x0002f138, 240);
// 0x0702F228 - 0x0702F328
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F228, 0x00396340, 232834, 0x0002f228, 256);
// 0x0702F328 - 0x0702F418
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F328, 0x00396340, 232834, 0x0002f328, 240);
// 0x0702F418 - 0x0702F508
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F418, 0x00396340, 232834, 0x0002f418, 240);
// 0x0702F508 - 0x0702F5F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F508, 0x00396340, 232834, 0x0002f508, 240);
// 0x0702F5F8 - 0x0702F638
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F5F8, 0x00396340, 232834, 0x0002f5f8, 64);
// 0x0702F638 - 0x0702F6B8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F638, 0x00396340, 232834, 0x0002f638, 128);
// 0x0702F6B8 - 0x0702F738
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0702F6B8, 0x00396340, 232834, 0x0002f6b8, 128);
// 0x0702F738 - 0x0702F8D0
static const Gfx inside_castle_seg7_dl_0702F738[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_0702E490.l, 1),
gsSPLight(&inside_castle_seg7_lights_0702E490.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0702E508, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 9, 8, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(13, 12, 14, 0x0, 0, 2, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702E608, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(10, 9, 14, 0x0, 15, 12, 11, 0x0),
gsSPLight(&inside_castle_seg7_lights_0702E4A8.l, 1),
gsSPLight(&inside_castle_seg7_lights_0702E4A8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0702E708, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702E808, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(10, 9, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702E8F8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x0702F8D0 - 0x0702F918
static const Gfx inside_castle_seg7_dl_0702F8D0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0702E9E8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0702F918 - 0x0702FA80
static const Gfx inside_castle_seg7_dl_0702F918[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0702EA68, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 4, 7, 8, 0x0, 9, 7, 10, 0x0),
gsSP2Triangles( 9, 8, 7, 0x0, 3, 5, 9, 0x0),
gsSP2Triangles( 9, 10, 3, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(14, 11, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702EB58, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702EC48, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 3, 8, 0x0),
gsSP2Triangles( 3, 9, 8, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(11, 13, 12, 0x0, 14, 0, 2, 0x0),
gsSP1Triangle( 0, 15, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702ED48, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 3, 0, 2, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 9, 11, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702EE48, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0702FA80 - 0x0702FC90
static const Gfx inside_castle_seg7_dl_0702FA80[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0702EE78, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(14, 11, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702EF68, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702F048, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702F138, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702F228, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702F328, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702F418, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0702F508, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 0, 2, 9, 0x0),
gsSP2Triangles( 6, 10, 7, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x0702FC90 - 0x0702FD30
static const Gfx inside_castle_seg7_dl_0702FC90[] = {
gsSPLight(&inside_castle_seg7_lights_0702E4C0.l, 1),
gsSPLight(&inside_castle_seg7_lights_0702E4C0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0702F5F8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPLight(&inside_castle_seg7_lights_0702E4D8.l, 1),
gsSPLight(&inside_castle_seg7_lights_0702E4D8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0702F638, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPLight(&inside_castle_seg7_lights_0702E4F0.l, 1),
gsSPLight(&inside_castle_seg7_lights_0702E4F0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0702F6B8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0702FD30 - 0x0702FDD8
const Gfx inside_castle_seg7_dl_0702FD30[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0702F738),
gsSPDisplayList(inside_castle_seg7_dl_0702F8D0),
gsSPDisplayList(inside_castle_seg7_dl_0702F918),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0702FA80),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(inside_castle_seg7_dl_0702FC90),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};