sm64coopdx/include/PR
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
..
abi.h
gbi.h
gbi_extension.h
gs2dex.h
gu.h
libaudio.h
libultra.h
mbi.h
os_ai.h
os_cache.h
os_cont.h
os_eeprom.h
os_exception.h
os_internal.h
os_libc.h Refactor PR #156 2020-05-19 10:32:01 -03:00
os_message.h
os_misc.h
os_pi.h
os_rdp.h
os_thread.h
os_time.h
os_tlb.h
os_vi.h
sptask.h
ucode.h
ultratypes.h