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Update GridColors.WaterColors
Uses colors closer to the in-game map
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1 changed files with 4 additions and 4 deletions
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@ -23,14 +23,14 @@ namespace BOTWToolset.IO
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public static readonly IList<Color> WaterColors = new Color[]
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public static readonly IList<Color> WaterColors = new Color[]
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{
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{
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Color.FromArgb(255, 73, 137, 255), // Water
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Color.FromArgb(255, 53, 64, 70), // Water
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Color.FromArgb(255, 114, 255, 210), // Hot water
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Color.FromArgb(255, 60, 94, 78), // Hot water
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Color.FromArgb(255, 173, 73, 255), // Poison water
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Color.FromArgb(255, 173, 73, 255), // Poison water
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Color.FromArgb(255, 255, 97, 0), // Lava
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Color.FromArgb(255, 211, 115, 38), // Lava
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Color.FromArgb(255, 142, 211, 255), // Cold water
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Color.FromArgb(255, 142, 211, 255), // Cold water
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Color.FromArgb(255, 86, 44, 0), // Bog (mud)
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Color.FromArgb(255, 86, 44, 0), // Bog (mud)
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Color.FromArgb(255, 102, 158, 255), // Clear water 01
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Color.FromArgb(255, 102, 158, 255), // Clear water 01
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Color.FromArgb(255, 52, 99, 181) // Ocean
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Color.FromArgb(255, 32, 43, 45) // Ocean
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};
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};
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public static readonly IList<Color> MaterialColors = new Color[]
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public static readonly IList<Color> MaterialColors = new Color[]
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