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	Update GridColors.WaterColors
Uses colors closer to the in-game map
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					 1 changed files with 4 additions and 4 deletions
				
			
		|  | @ -23,14 +23,14 @@ namespace BOTWToolset.IO | |||
| 
 | ||||
|         public static readonly IList<Color> WaterColors = new Color[] | ||||
|         { | ||||
|             Color.FromArgb(255, 73, 137, 255), // Water | ||||
|             Color.FromArgb(255, 114, 255, 210), // Hot water | ||||
|             Color.FromArgb(255, 53, 64, 70), // Water | ||||
|             Color.FromArgb(255, 60, 94, 78), // Hot water | ||||
|             Color.FromArgb(255, 173, 73, 255), // Poison water | ||||
|             Color.FromArgb(255, 255, 97, 0), // Lava | ||||
|             Color.FromArgb(255, 211, 115, 38), // Lava | ||||
|             Color.FromArgb(255, 142, 211, 255), // Cold water | ||||
|             Color.FromArgb(255, 86, 44, 0), // Bog (mud) | ||||
|             Color.FromArgb(255, 102, 158, 255), // Clear water 01 | ||||
|             Color.FromArgb(255, 52, 99, 181) // Ocean | ||||
|             Color.FromArgb(255, 32, 43, 45) // Ocean | ||||
|         }; | ||||
| 
 | ||||
|         public static readonly IList<Color> MaterialColors = new Color[] | ||||
|  |  | |||
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