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	Merge pull request #4 from Bonyoze/main
SprayMesh Extended - Fix sprays drawing twice and over translucent renderables
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -881,8 +881,8 @@ hook.Add("PostDrawHUD", "SprayMesh.GenerateSprayPlaceholderTextures", function() | |||
| end) | ||||
| 
 | ||||
| -- Draw meshes for all player sprays | ||||
| hook.Add("PostDrawTranslucentRenderables", "SprayMesh.DrawSprays", function(isDrawingDepth, isDrawingSkybox, isDrawing3DSkybox) | ||||
|     if isDrawingDepth then return end | ||||
| hook.Add("PreDrawTranslucentRenderables", "SprayMesh.DrawSprays", function(isDrawingDepth, isDrawingSkybox, isDrawing3DSkybox) | ||||
|     if isDrawingDepth or isDrawingSkybox then return end | ||||
| 
 | ||||
|     -- If render order doesn't exist yet, rebuild it | ||||
|     if not spraymesh.RENDER_ITER_CLIENT then | ||||
|  |  | |||
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