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	| - Split entity code Lua files by realm (server, client, shared) - Use $pp_colour_inv for color inversion - Remove pp/texturize/invert.png as we now use $pp_colour_inv in its place - Fixed an issue where hitting the ball perpendicular to an axis it's locked to would massively slow the ball down - Fixed a bug where ball damage events may have accidentally been applied twice - Use util.AddNetworkString in entity Lua file initialization instead of every time an instance of the entity is initialized - Use better hook initialization and removal (ent identifier which uses IsValid check) - Color invert now only applies to players within the entity's PVS instead of all players on the server - Added some additional IsValid checks to prevent errors - Add small screen shake effect whenever the ball collides with a wall - Hitting the ball now 'locks' the player (freezes them & gives them temporary godmode) until the ball is unfrozen | ||
|---|---|---|
| .. | ||
| arabic_phone | ||
| clear_voice_icon | ||
| flying_nimbus | ||
| funny_alien_dancing | ||
| gg_bathwater | ||
| llb_ball | ||
| map_randomizer | ||
| no_viewmodel_sway | ||
| prop_yelling | ||
| ror2_hud | ||
| screenshot_editor | ||
| simple_bunnyhop | ||
| vector_loc | ||
| vm_velocity | ||