Check for artifact enabled, comment change

This commit is contained in:
Chev 2021-04-17 00:19:49 -07:00
parent 2f8f6f7b0d
commit 843d137314

View file

@ -53,9 +53,8 @@ namespace Chev
// This uses the ArtifactAPI submodule in R2API
ArtifactAPI.Add(Artifact);
// On stage start event
// On run start event
// This is when we add our items
//Stage.onStageStartGlobal += AddBeginningItems;
Run.onRunStartGlobal += AddBeginningItems;
Logger.LogMessage("Loaded mod com.Chev.ArtifactOfSequencing");
@ -112,6 +111,10 @@ namespace Chev
public void AddBeginningItems(Run run)
{
// If our artifact is not enabled
if (!RunArtifactManager.instance.IsArtifactEnabled(Artifact.artifactIndex))
return;
CharacterMaster master = PlayerCharacterMasterController.instances[0].master;
if (master)