mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2026-02-12 01:05:57 +00:00
88 lines
3.6 KiB
Markdown
88 lines
3.6 KiB
Markdown
# 1.5.4
|
|
This update fixes the following bugs:
|
|
- Updated Marbleland support. New levels will now automatically show up.
|
|
- Implement "Latest" and "Alphabetical" sorting for Marbleland customs.
|
|
- Optimized rewind to use memory better.
|
|
- Fixed a handful of memory leaks.
|
|
- Match with MBG Collision code.
|
|
|
|
# 1.5.3
|
|
This update fixes the following bugs:
|
|
- Slightly improved marble cubemaps.
|
|
- Fixed camera movement for varying FPS and sensitivities.
|
|
- Fixed rolling sound bug.
|
|
|
|
# 1.5.2
|
|
- Updated Marbleland integration link to the new site.
|
|
|
|
# 1.5.1
|
|
This update fixes the following bugs:
|
|
- Fixed a bug concerning moving platform collisions.
|
|
- Made moving platforms rewind correctly in case of traplaunches.
|
|
|
|
# 1.5.0
|
|
This update brings the following big changes:
|
|
- Added Rewind capabilities. Open options to configure it.
|
|
- Added capability to play locally installed custom levels. Install your customs in platinum/data/missions.
|
|
- Improved traplaunches, now they should be much more easier to do.
|
|
- Buffed nuke a bit, hold jump key to make it blast much stronger.
|
|
- Minor physics improvements.
|
|
- Minor performance improvements.
|
|
|
|
# 1.4.0
|
|
This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click.
|
|
- Added controller support. (Thanks thearst3rd)
|
|
- Improved replay saving flow.
|
|
- Improved marble physics a bit.
|
|
- Cleaned up some UI.
|
|
- Fixed collision detection bugs.
|
|
- Fixed various graphical bugs.
|
|
- Fixed item hitboxes being too small.
|
|
# 1.3.3
|
|
This update addresses the following issues:
|
|
- FOV is now based on horizontal FOV instead of vertical, matching with- original MB.
|
|
- Fixed the marble getting stuck in the corners.
|
|
- Fixed black screen on opening the game for the first time on MacOS
|
|
|
|
# 1.3.2
|
|
This is the first build of MBHaxe Platinum that has Mac support.
|
|
- MBU interior shaders now match more closely to those of MBU in Xbox.
|
|
- Added Console for debug purposes. Press Tilde ~ to bring it up.
|
|
- Added replay browser for native.
|
|
- Reduced lag caused by end pad.
|
|
- Fixed inactive button hover sounds.
|
|
- Fixed OOB animation timings.
|
|
- Added HighDPI/Retina support.
|
|
- Fixed the color bugs regarding text input.
|
|
- Minor graphical changes to match original.
|
|
- Minor performance and physics improvements.
|
|
- Fixed tornado rendering.
|
|
|
|
# 1.3.1
|
|
This release fixes a lot of bugs that were reported and adds in minor improvements:
|
|
- Fixed Pad animations not working
|
|
- Fixed bugs relating to powerup pickup on respawn.
|
|
- Fixed marble not using the hitbox of the rotated hitbox for item pickups.
|
|
- Marble finish animation now matches more closely with the original.
|
|
- Fixed camera keys not working.
|
|
- Added keyboard shortcuts to certain buttons on certain dialog boxes.
|
|
- Timer now becomes green on finishing, to match original.
|
|
- Fixed double click sound on selecting level category.
|
|
- Hypercube now uses MBG gameplay logic.
|
|
- Added Time Travel Bonus messages to HUD.
|
|
- Fixed lag caused by GJK/Startpad/Endpad.
|
|
- Fixed being able to press the end game buttons while typing the name. The- input box will be focused.
|
|
- Fixed option sliders not updating values
|
|
|
|
# 1.3.0
|
|
- Added Marble Blast Ultra levels as per Platinum.
|
|
- Added Ultra Marbles as per Platinum and their shaders.
|
|
- Added shaders for Ultra levels closely matching original MBU. (This may- lag mobile devices)
|
|
- Fixed lot of marble physics bugs, they should now be smoother.
|
|
- Minor performance improvements.
|
|
- Added restart button to touch controls.
|
|
|
|
# 1.2.0
|
|
- Implemented most Marble Blast Platinum 1.7.42 (except Ultra)
|
|
- Marble reflections
|
|
- Optimized resource loading and performance
|