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Remove stray CONS_Printf
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1 changed files with 0 additions and 2 deletions
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@ -8395,8 +8395,6 @@ void A_JawzChase(mobj_t *actor)
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}
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}
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CONS_Printf("ad: %d\n", angledelta);
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ret = P_SpawnMobj(actor->tracer->x, actor->tracer->y, actor->tracer->z, MT_PLAYERRETICULE);
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P_SetTarget(&ret->target, actor->tracer);
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ret->frame |= ((leveltime % 10) / 2) + 5;
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