Adjust more condition strings for consistency referring to "the game"

- Reduces reliance on "Dr. Robotnik's Ring Racers" per Tyron feedback
- More descriptiveness for some overly short hints
This commit is contained in:
toaster 2024-03-19 19:04:32 +00:00
parent ae3e151e65
commit 076a2e012e

View file

@ -2117,7 +2117,7 @@ static const char *M_GetConditionString(condition_t *cn)
switch (cn->type)
{
case UC_PLAYTIME: // Requires total playing time >= x
return va("play for %i:%02i:%02i",
return va("play the game for %i:%02i:%02i",
G_TicsToHours(cn->requirement),
G_TicsToMinutes(cn->requirement, false),
G_TicsToSeconds(cn->requirement));
@ -2168,7 +2168,7 @@ static const char *M_GetConditionString(condition_t *cn)
case UC_GAMECLEAR: // Requires game beaten >= x times
if (cn->requirement > 1)
return va("beat game %d times", cn->requirement);
return va("beat the game %d times", cn->requirement);
else
return va("beat the game");
@ -2464,14 +2464,14 @@ static const char *M_GetConditionString(condition_t *cn)
case UC_ADDON:
if (!M_SecretUnlocked(SECRET_ADDONS, true))
return NULL;
return "load a custom addon into \"Dr. Robotnik's Ring Racers\"";
return "load a custom addon";
case UC_CREDITS:
return "watch the developer credits all the way from start to finish";
case UC_REPLAY:
return "save a replay after finishing a round";
case UC_CRASH:
if (gamedata->evercrashed)
return "launch \"Dr. Robotnik's Ring Racers\" again after a game crash";
return "re-launch the game after a crash";
return NULL;
case UC_TUTORIALSKIP:
return "successfully skip the Tutorial";