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Adjust more condition strings for consistency referring to "the game"
- Reduces reliance on "Dr. Robotnik's Ring Racers" per Tyron feedback - More descriptiveness for some overly short hints
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1 changed files with 4 additions and 4 deletions
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@ -2117,7 +2117,7 @@ static const char *M_GetConditionString(condition_t *cn)
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switch (cn->type)
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{
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case UC_PLAYTIME: // Requires total playing time >= x
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return va("play for %i:%02i:%02i",
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return va("play the game for %i:%02i:%02i",
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G_TicsToHours(cn->requirement),
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G_TicsToMinutes(cn->requirement, false),
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G_TicsToSeconds(cn->requirement));
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@ -2168,7 +2168,7 @@ static const char *M_GetConditionString(condition_t *cn)
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case UC_GAMECLEAR: // Requires game beaten >= x times
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if (cn->requirement > 1)
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return va("beat game %d times", cn->requirement);
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return va("beat the game %d times", cn->requirement);
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else
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return va("beat the game");
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@ -2464,14 +2464,14 @@ static const char *M_GetConditionString(condition_t *cn)
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case UC_ADDON:
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if (!M_SecretUnlocked(SECRET_ADDONS, true))
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return NULL;
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return "load a custom addon into \"Dr. Robotnik's Ring Racers\"";
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return "load a custom addon";
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case UC_CREDITS:
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return "watch the developer credits all the way from start to finish";
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case UC_REPLAY:
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return "save a replay after finishing a round";
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case UC_CRASH:
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if (gamedata->evercrashed)
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return "launch \"Dr. Robotnik's Ring Racers\" again after a game crash";
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return "re-launch the game after a crash";
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return NULL;
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case UC_TUTORIALSKIP:
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return "successfully skip the Tutorial";
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