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Respawn manual drop: check e-brake inputs directly instead of whether player can e-brake
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1 changed files with 1 additions and 1 deletions
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@ -556,7 +556,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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if (player->respawn.init == false
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&& player->respawn.fromRingShooter == false
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&& K_PlayerEBrake(player) == true)
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&& K_PressingEBrake(player) == true)
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{
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// Manual drop!
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player->respawn.state = RESPAWNST_DROP;
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