Respawn manual drop: check e-brake inputs directly instead of whether player can e-brake

This commit is contained in:
James R 2024-03-08 06:29:12 -08:00
parent 266e36928b
commit 0ce209428f

View file

@ -556,7 +556,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
if (player->respawn.init == false
&& player->respawn.fromRingShooter == false
&& K_PlayerEBrake(player) == true)
&& K_PressingEBrake(player) == true)
{
// Manual drop!
player->respawn.state = RESPAWNST_DROP;