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use gc_x instead of gc_b to cancel connection screen
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1 changed files with 2 additions and 2 deletions
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@ -1487,7 +1487,7 @@ static void M_ConfirmConnect(event_t *ev)
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M_ClearMenus(true);
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}
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else if (G_PlayerInputDown(0, gc_b, 1))
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else if (G_PlayerInputDown(0, gc_x, 1))
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{
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cl_mode = CL_ABORTED;
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M_ClearMenus(true);
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@ -1900,7 +1900,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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G_MapEventsToControls(&events[eventtail]);
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}
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if (G_PlayerInputDown(0, gc_b, 1) || cl_mode == CL_ABORTED)
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if (G_PlayerInputDown(0, gc_x, 1) || cl_mode == CL_ABORTED)
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{
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
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