Merge branch 'bailcharge-no-painnerf' into 'master'

Bailcharge no painnerf

See merge request kart-krew-dev/ring-racers-internal!2706
This commit is contained in:
Oni VelocitOni 2025-07-25 03:43:33 +00:00
commit 10f846d56e

View file

@ -14125,8 +14125,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{
// Set up bail charge, provided we have something to bail with (any rings or item resource).
boolean grounded = P_IsObjectOnGround(player->mo);
onground && player->tumbleBounces == 0 ? player->bailcharge += 2 : player->bailcharge++; // charge twice as fast on the ground
if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle ..
// onground && player->tumbleBounces == 0 ? player->bailcharge += 2 : player->bailcharge++; // charge twice as fast on the ground
player->bailcharge += 2;
// if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle ..
if (player->bailcharge == 2)
{
mobj_t *bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAILCHARGE);
S_StartSound(bail, sfx_gshb9); // I tried to use info.c, but you can't play sounds on mobjspawn via A_PlaySound