Fix droptarget amps

This commit is contained in:
Antonio Martinez 2024-08-24 16:31:47 -07:00
parent 0185c4fd10
commit 1a4cb0c2df

View file

@ -695,9 +695,9 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
S_StartSound(t2, sfx_kdtrg1);
}
if (t1->tracer && t1->tracer->player && t1->player && t1->player != t1->tracer->player)
if (t1->tracer && t1->tracer->player && t2->player && t2->player != t1->tracer->player)
{
K_SpawnAmps(t1->tracer->player, K_PvPAmpReward(20, t1->tracer->player, t1->player), t1);
K_SpawnAmps(t1->tracer->player, K_PvPAmpReward(20, t1->tracer->player, t2->player), t1);
}
if (draggeddroptarget && !P_MobjWasRemoved(draggeddroptarget) && draggeddroptarget->player)