Deathstate sound and radius increase

Made it bigger, use a Gunstar Heroes sound and NOT a kirby one
This commit is contained in:
VelocitOni 2025-07-29 03:11:49 -04:00
parent aa0fb02f9a
commit 4577b0a3e3

View file

@ -15371,7 +15371,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // missilestate S_NULL, // missilestate
S_BALLHOG_DEAD, // deathstate S_BALLHOG_DEAD, // deathstate
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_hogbom, // deathsound sfx_gshdd, // deathsound
0, // speed 0, // speed
26*FRACUNIT, // radius 26*FRACUNIT, // radius
64*FRACUNIT, // height 64*FRACUNIT, // height
@ -15400,8 +15400,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_None, // deathsound sfx_None, // deathsound
0, // speed 0, // speed
32*FRACUNIT, // radius 50*FRACUNIT, // radius
32*FRACUNIT, // height 50*FRACUNIT, // height
0, // display offset 0, // display offset
100, // mass 100, // mass
1, // damage 1, // damage