Don't bounce players when damage softening

This commit is contained in:
Antonio Martinez 2025-05-20 14:40:43 -04:00
parent 2adfb467f1
commit 5605121017

View file

@ -229,7 +229,8 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
{
P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO |
(tumbleitem ? DMG_TUMBLE : DMG_WIPEOUT));
K_KartBouncing(t2, t1);
if (tumbleitem || (gametyperules & GTR_SPHERES) || !t2->player->tripwireLeniency)
K_KartBouncing(t2, t1);
}
S_StartSound(t2, sfx_s3k7b);