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Don't bounce players when damage softening
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1 changed files with 2 additions and 1 deletions
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@ -229,7 +229,8 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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{
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO |
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(tumbleitem ? DMG_TUMBLE : DMG_WIPEOUT));
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K_KartBouncing(t2, t1);
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if (tumbleitem || (gametyperules & GTR_SPHERES) || !t2->player->tripwireLeniency)
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K_KartBouncing(t2, t1);
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}
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S_StartSound(t2, sfx_s3k7b);
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