Fix inverted Grow check in orbital stumble

This commit is contained in:
AJ Martinez 2024-01-14 23:26:05 -07:00
parent dad09dc86f
commit 5dd4733309

View file

@ -213,7 +213,7 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
{
// Player Damage
if ((t1->type == MT_ORBINAUT_SHIELD || t1->type == MT_JAWZ_SHIELD)
&& !t2->player->invincibilitytimer && !K_IsBigger(t1, t2)) // UGH. Stumble ignores invinc. Fix this damage type someday.
&& !t2->player->invincibilitytimer && !K_IsBigger(t2, t1)) // UGH. Stumble ignores invinc. Fix this damage type someday.
{
// Same hack as Instawhip!
// If you do this a third time, please make it a part of the damage system.