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Merge branch 'trick-prisons' into 'master'
Trick prisons Closes #784 See merge request KartKrew/Kart!1673
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commit
6639db90f3
4 changed files with 21 additions and 4 deletions
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@ -30299,7 +30299,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
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MF_SOLID|MF_SHOOTABLE|MF_DONTENCOREMAP|MF_DONTPUNT, // flags
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S_NULL // raisestate
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},
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@ -1233,7 +1233,8 @@ void K_PuntHazard(mobj_t *t1, mobj_t *t2)
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boolean K_PuntCollide(mobj_t *t1, mobj_t *t2)
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{
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if (t1->flags & MF_DONTPUNT)
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// MF_SHOOTABLE will get damaged directly, instead
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if (t1->flags & (MF_DONTPUNT | MF_SHOOTABLE))
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{
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return false;
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}
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@ -13160,6 +13160,11 @@ boolean K_IsPlayingDisplayPlayer(player_t *player)
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boolean K_PlayerCanPunt(player_t *player)
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{
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if (player->trickpanel > TRICKSTATE_READY)
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{
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return true;
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}
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if (player->invincibilitytimer > 0)
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{
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return true;
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15
src/p_map.c
15
src/p_map.c
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@ -1472,11 +1472,11 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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// The bump has to happen last
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if (P_IsObjectOnGround(thing) && tm.thing->momz < 0 && tm.thing->player->trickpanel)
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{
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P_DamageMobj(thing, tm.thing, tm.thing, 1, DMG_WIPEOUT|DMG_STEAL);
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P_DamageMobj(thing, tm.thing, tm.thing, 1, DMG_TUMBLE);
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}
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else if (P_IsObjectOnGround(tm.thing) && thing->momz < 0 && thing->player->trickpanel)
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{
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P_DamageMobj(tm.thing, thing, thing, 1, DMG_WIPEOUT|DMG_STEAL);
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P_DamageMobj(tm.thing, thing, thing, 1, DMG_TUMBLE);
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}
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if (K_KartBouncing(tm.thing, thing) == true)
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@ -1616,6 +1616,17 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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K_KartBouncing(tm.thing, thing);
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return BMIT_CONTINUE;
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}
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else if ((thing->flags & MF_SHOOTABLE) && K_PlayerCanPunt(tm.thing->player))
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{
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// see if it went over / under
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if (tm.thing->z > thing->z + thing->height)
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return BMIT_CONTINUE; // overhead
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if (tm.thing->z + tm.thing->height < thing->z)
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return BMIT_CONTINUE; // underneath
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P_DamageMobj(thing, tm.thing, tm.thing, 1, DMG_NORMAL);
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return BMIT_CONTINUE;
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}
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else if (thing->flags & MF_SOLID)
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{
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// see if it went over / under
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